Today, we show the changelog of this mini-mod.HISTORY OF AIX2 EXPANSION MINIMOD
We wanted to make a mini-mod for AIX2 a long time ago.
For add some bug fixes, balance tweaks, new contents.
So we created it. which is named "AIX2 Expansion MiniMOD".
Our first release is in 2010. We had opened to the public it only in Battlefield Singleplayer Forum.
But we think that this mini-mod should be came out to many people.
Today, We have started ModDB page for AIX2 Expansion MiniMOD.
You can get our mini-mod here. and play!
*Notice
This mini-mod isn't made by AIX dev team.
So this is unofficial mini-mod.
AIX2 Expansion MiniMOD is unofficial mini-mod for Allied Intent Xtended.
(Allied Intent Xtended is a mod for Battlefield 2. You need to install this mod before play our mini-mod.)
REQUIRES TO PLAY
AIX2 Expansion MiniMOD requires Battlefield 2 v1.5 and Allied Intent Xtended 2.0.
If you have already installed them, download AIX2 Expansion MiniMOD v0.31 Full Client and install it.
If you want to play more custom maps, you should download AIX2 Expansion MiniMOD Mappack 1.
AIX2 Expansion MiniMOD v0.31 (Current version)
This mod requires BF2v1.5 & AIX2.
http://www.moddb.com/mods/aix2-expansio ... ull-client
Mapppack for AIX2 Expansion MiniMOD (Optional)
http://www.moddb.com/mods/aix2-expansio ... d-mappack1
We provide some bugfixes, better balance, and new features.
- Converted BF2 contents (include Armored Fury & Euro Force)
- Improved AI (more aggressive & stable. all maps have bot support)
- HAYABUSA's Custom Map
- New Sounds
- New Effects
- New Animations
- New Skins (UN tank skin, su-30mkk digital camo, new SG552 skin, and more)
- New Gun (SR-25)
- New Maps (Omaha Beach 2011 & Operation Chromite)
- Adjusted game balance (weapon deviation, vehicle damage, lock-on distance, etc...)
Thanks to:
Allied Intent Xtended devteam & BattlefieldSingleplayer
Clivewill (V-22 Osprey & other models)
HAYABUSA (maps)
It's more detailed than the last news.
AIX2 Expansion MiniMOD Changelog (v0.1-0.31)
Source: Moddb.com==Tweaks==
*General
-Increased camera shake factor.
-Removed "Scream4Death".
-You cant enter the uncap base.
*Scoring
-You can get extra points when you destroy enemy vehicle.
-Bots can not get any points. Their scores are always 0.
*Soldier tweaks
-Removed "Dolphin Jump".
-The critical head shot appears only by sniper rifles. And it cause "dead".(can not revive)
-The amount of HP recovered by medipack has been reduced from 100% to 25%.
-The amount of HP revived has reduced from 100 to 25.
-Reduced soldier HP from 120 to 100. same as vanilla bf2.
-Reduced sprint time of heavy armor soldier.
-Kevlar Vest prevents bullet damage more than vanilla bf2.
-Adjusted ragdoll physics.
*Weapon tweaks
+Explosives
-Reduced handgrenades and grenade launchers.
-Increased grenade launcher velocity.
-C4 and C4 time-bomb can be disarmed with the wrench.
-Milkor MGL140 / Portable Minigun / Mortar became pickup kit only.
-Mk19 Grenade Launcher become full-auto. and increased firerate.
+Missiles
-SRAW has two types of guide system. Laser guide and direct attack. Wire guide was removed.
-Tweaked SRAW/Eryx/RPG-7 projectile physics. RPG-7 has bullet-drop.
-TOW missile became more faster.
-Anti-air missiles became more slower. but increased follow performance.
+Guns
-G36C, G36E, MG36 have two-point burst instead of three-point burst.
-Adjusted sniper rifle zoomfactor. Semi-auto rifles and full-auto rifles are separated by zoom power.
-Anti material rifle can only shot from prone.
-Anti material rifle can damage light armored vehicles. (include APC/AAV.)
+Others
-Binoculars can designate lock-on markers.
*Vehicle tweaks
+General
-Reduced tracer interval from most vehicles. it's for performance issue.
-Removed spawnpoints from all vehicles.
+Land vehicles
-Increased land vehicle mobility.
-Reduced collision damage which caused by terrain.
-Added coaxial LMG to APC/AAV.
-Tank guns became more deadly. APC/AAV will be blown up by 1 shot.
-Increased the thickness of tank front armor.
+Air vehicles
-Adjusted aircraft speed and mobility. Max speed without afterburner is set to 800~900.
-Adjusted vanilla aircraft performance to AIX vehicles.
-AAS cannot be locked on by any missiles.
-The lock-on-range of AAS is set to 400 : shorter than AIX.
-Heli gunner can choose guide system, TV guide or Laser guide.
=Kits=
-Removed throw knife from standard kits. There are only in pickup kits.
-Removed AT mine and mortar from anti-tank kit.
-Removed mortar from engineer kit.
-Removed hook and crossbow from sniper kit.
-Added color smoke to assault and support kit.
-Added some pickup kits. (Deployable AAS/ATS)
==Weapons==
*Added SR-25 (unlock weapon)
==Vehicles==
*Added vanilla vehicles
*Added Armored Fury / Euro Force vehicles
*Added clivewill's add-on (Thanks for permission!)
-V-22 Osprey
-Some aircraft skins
==Static Objects==
*Added Czech Hedgehog (for landing maps)
==Textures==
*Added some new skins
-New UN skins for some vehicles
-Fixed textures for G36 series
-Su-30MKK digital camouflage skin for CH/RU
-New SG552 skin
=Animations=
*Added new animations
-DSR-1
-FAMAS
-Magpul MASADA
-SG552
-M16A2
-AK47
-G3
-SG552
-HK416
-M4A1
-AKS74U
-SCAR-L
-USP Match
-RPG-7
-Deployable Stinger/IGLA
-Deployable TOW/HJ-8
=Sounds=
*New sounds
-infantry weapon
-vehicle gun
-explosion
-bullet flyby
-bullet collision
*Added distant sounds
-infantry weapon
-vehicle gun
-explosion
=Effect=
*Improved effect
-muzzle flash
-explosion
-fire effect
-missile/rocket trail
-thermite
-flare
=Levels=
*Added some vanilla maps (Bot Support)
-Road to Jalalabad/16,32,64
-Dalian Plant/16,32
-Dragon Valley/16
-Dragon Valley Moon/16
-Karkand Stormfront/16
-Sharqi Peningla/16
-AIX Wake Island/16,32
-Wake Twilight/16,32
-FuShe Pass/16,32,64
-Mashtuur City/16,32,64
-Operation Clean Sweep/16,32,64
-Operation Blue Pearl/16,32,64
-Operation Smoke Screen/16,32,64
*Added new map (Bot Support)
-First Battle of Karkand
-Operation Chromite
-Omaha Beach 2011
*Added HAYABUSA's custom maps (Thanks for permission!)
-Armored Fury Two
-Battleaxe
-Mercs Bunker Hill
-New City
-Torkre
-Train Yard
-Woodys Revenge
Over.