Search found 590 matches
- Thu May 20, 2021 4:42 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 52193
Re: player.vehicleHp only works in multiplayer?
What I want to do is ''activate'' players on an Internet server with player.active, but without the players having to individually activate themselves to do so. In other words, I'd like to fetch the player name set in GeneralOptions.con in the Settings folder under the game.setPlayerName command by ...
- Tue May 18, 2021 5:59 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 52193
Re: player.vehicleHp only works in multiplayer?
Reviving an old thread, but would there be a way to patch the EXE so that the player.active and player.name commands return the name of the current player, not the name of the latest player that connected to the server?
- Wed May 05, 2021 5:15 pm
- Forum: General discussion & notices
- Topic: Site Errors, Missing Content and Broken Stuff
- Replies: 3
- Views: 31562
Re: Site Errors, Missing Content and Broken Stuff
Cool, thanks for updating the forums. Was a purge of the bots also done? It seems there are less fake accounts now.
- Wed May 05, 2021 5:14 pm
- Forum: 1942 Modding Discussion
- Topic: .lst & .cfg generator based on .rfa of custom objects?
- Replies: 10
- Views: 20336
Re: .lst & .cfg generator based on .rfa of custom objects?
It's interesting to know that a program was made to generate the LST and CFG files. I've always created mine manually
Re: Hello!
Hello K-T and welcome to the forums! I'm glad you are showing an interest in weapons animations. This is an area of BF1942 modding that is still a big mystery to me, and I think to a lot of people. I'd like to add custom animations to my mod someday. The modder ziba added really cool vehicle entry a...
- Sun Mar 14, 2021 4:35 pm
- Forum: 1942 Modding Discussion
- Topic: Counter Clockwise Rotational Bundles?
- Replies: 2
- Views: 7785
Re: Counter Clockwise Rotational Bundles?
Hmm. That one might be hard-coded unfortunately. Not too sure though, maybe f0ok/freddy would know?
- Sat Aug 29, 2020 5:29 pm
- Forum: 1942 Modding Discussion
- Topic: Custom contentCrc32.con file gives an error
- Replies: 1
- Views: 5343
Custom contentCrc32.con file gives an error
Hi all, I've been trying to generate a custom contentCrc32.con file for my mod so that it can be played as an Unpure mode online and have had mixed success so far. I can join the server running my Unpure mod no problem, but when a second player joins, he gets the ''Data differs from server'' error. ...
Re: Howdy
Hello Iced Earth, it’s good to have you back. You might not know who I am since I started making client side mods for this game after you left. I remember you made a map called streets of paris, do you still have it somewhere? I’d like to upload it to a server if possible.
Cheers,
Diamondback
Cheers,
Diamondback
- Sat Jul 25, 2020 10:42 pm
- Forum: Mod Downloads
- Topic: Diamondback’s Conquest Bot Files
- Replies: 12
- Views: 40300
Re: Classical Modder's Conquest Bot Files
Thank you.
- Fri Jul 24, 2020 5:50 pm
- Forum: Mod Downloads
- Topic: Diamondback’s Conquest Bot Files
- Replies: 12
- Views: 40300
Re: Classical Modder's Conquest Bot Files
This was really helpful, thanks. I actually got Caen to work with bots, just copied some of the singleplayer files over and they were happily on their way. Also here's an Aberdeen mod I found https://en.ds-servers.com/gf/battlefield-1942/modifications/bots/aberdeen-bot-add-on.html Great, that's nic...