Search found 59 matches

by Sgt.Killboy
Fri May 06, 2011 8:07 am
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73606

Re: Animations Editing Tutorial[s]

...I used to think UVW unwrapping is the worst job. Now I know better. Well, and no need to hurry with the animation stuff. Other than our Minister Oettinger tells us, we can allow that everybody does as he pleases...rofl...Would just be great to have things uncovered in 2 month or so, to get things...
by Sgt.Killboy
Fri May 06, 2011 7:55 am
Forum: Mod Downloads
Topic: EoD Classic 2.30 - Release
Replies: 7
Views: 19452

Re: EoD Classic 2.30 - Release

EoD is now at 2.31

Download your free copy of EoD classic 2.31 at http://www.eodmod.com. It's free! ;)

EoD 2.30 is required to play this ~500 MB patch!
by Sgt.Killboy
Wed May 04, 2011 11:33 pm
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73606

Re: Animations Editing Tutorial[s]

Weird Salvador Dali Level? *lolomatic* Sounds fun! MAybe do an Art series of levels...Dali first, then maybe Van Gogh, then Gaugin...or better weird stuff like Miro or so....I was just thinking about a Shroomz Map with large shrooms and houses like smurfs live in...hehe. Well animating statics is su...
by Sgt.Killboy
Wed May 04, 2011 2:50 pm
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73606

Re: Animations Editing Tutorial[s]

Well, what I'd like to animate ist this one: http://img809.imageshack.us/img809/1138/owenangeberbild.jpg (WIP of the model) It's similar to the Thompson submachine gun, just the left hand should be at the front grip. For reloading that means it starts at the front grip and picks the magazine to remo...
by Sgt.Killboy
Wed May 04, 2011 9:58 am
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73606

Re: Animations Editing Tutorial[s]

Okay Senshi! Thats a big step foreward for me now. I just succesfully edited the thompson reload animation for testing purpose. Also made the soldier show his middlefinger when finished reloading. What I did is...I ticked "Auto key" and changed every keyframe to how it should look like by ...
by Sgt.Killboy
Sun May 01, 2011 3:29 pm
Forum: 1942 Modding Discussion
Topic: Properly Creating a BF 1942 Levels Terrain, textures
Replies: 9
Views: 11833

Re: Properly Creating a BF 1942 Levels Terrain, textures

ED42 is really cool for painting textures, but Battlecraft isn't that bad too. Using costum texture sets or simply modifying the existing ones can give some nice results too. One mayor problem with Battlefields ground textures is the deatilmap.dds that brightens up the groundtextures sometimes in a ...
by Sgt.Killboy
Sun May 01, 2011 1:36 am
Forum: 1942 Modding Discussion
Topic: I can`t make a simple edit on a bf 1942 map :(
Replies: 20
Views: 25081

Re: I can`t make a simple edit on a bf 1942 map :(

FOoK! 50 years...thats me being 90. Well...you guys might be on garlic and tofu and whatever it takes to reach 90 ages..... I personally will sign out in 20 years! (In BF42 language that is: I will be fragged in 20 years...running out of tickets...bad guys win!) BF42 will be 30 then. Lets do some ni...
by Sgt.Killboy
Sun May 01, 2011 1:29 am
Forum: Modding/Mapping Tutorials
Topic: regarding nightmaps
Replies: 9
Views: 52384

Re: regarding nightmaps

Wait...lighting? I was talking about ground textures! *rofl* We should kinda merge this tut someday. But since u should be busy doing the animation one...omg...mate....lets merge this later. I'm kinda affected by beer and....dude...wait....what? http://lh5.google.com/lisa.onizuka/Rx_1Wqy7_kI/AAAAAAA...
by Sgt.Killboy
Sat Apr 30, 2011 3:39 am
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73606

Re: Animations Editing Tutorial[s]

Cool, thanks.

:D