Search found 221 matches

by GoodDayToDie!!
Mon May 11, 2015 12:24 am
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61050

Re: Non static object transform to static

Thank you.

Does it go in the object's geometries.con file?
Do i have to delete any code?
by GoodDayToDie!!
Thu May 07, 2015 8:36 pm
Forum: 1942 Modding Discussion
Topic: Non static object transform to static
Replies: 32
Views: 61050

Re: Non static object transform to static

Do you want something that just looks like for example an apc or do you mean like an actual apc that cant drive? Im not the best with this stuff but i think you can just make a simple object using the apc mesh There is a fun example in the game with an engine that looks like a boat :) rem *** Enter...
by GoodDayToDie!!
Thu Feb 05, 2015 7:35 am
Forum: 1942 Modding Discussion
Topic: just found out bout this game...
Replies: 4
Views: 8701

Re: just found out bout this game...

Yall recall the map, "Parcours Challenge"?

Well, I am almost finished with converting it to the is82 mod!!

https://www.youtube.com/watch?v=KMjTUbF ... qnmashxa0v

PS: One day I'll learn how to properly post a video -.-
by GoodDayToDie!!
Thu Feb 05, 2015 7:23 am
Forum: 1942 Modding Discussion
Topic: BloodyScreen Ingame Effect - Alpha release
Replies: 13
Views: 23534

Re: Bloody Screen fade out - trouble

I'm a noob...

That looks cool :oops:
by GoodDayToDie!!
Mon Jan 12, 2015 6:04 am
Forum: Modding/Mapping Tutorials
Topic: Swimmable Water
Replies: 19
Views: 90261

Re: Swimmable Water

EOD has a water fall object I recall...but there was only one level of water.... :(
by GoodDayToDie!!
Sat Dec 27, 2014 9:23 am
Forum: Battlefield 242
Topic: Battlefield 2'42: Redux
Replies: 33
Views: 116814

Re: Battlefield 2'42: Redux

Yep, no regrets buddy.

Too bad the 16 Squares project has fallen short.
by GoodDayToDie!!
Thu Nov 27, 2014 8:40 pm
Forum: New here?
Topic: hello everbody
Replies: 4
Views: 31201

Re: hello everbody

I believe foOk added rain to Berlin a couple years ago. :D
by GoodDayToDie!!
Tue Oct 07, 2014 4:01 am
Forum: 1942 Modding Discussion
Topic: [SOLVED]Lift all Objects in BC42 @ Once
Replies: 7
Views: 15615

Re: Lift all Objects in BC42 @ Once

You could have selected each object by clicking on one then pressing and holding CTRL to select all the other 149 objects. Once this is done you can raise them with the raise tool in BC, or with the right mouse button in ED42. Thank you, I used this method after all....it was still sketchy, but it ...
by GoodDayToDie!!
Mon Oct 06, 2014 6:42 am
Forum: 1942 Modding Discussion
Topic: [SOLVED]Lift all Objects in BC42 @ Once
Replies: 7
Views: 15615

Re: Lift all Objects in BC42 @ Once

I did, I did....to no avail....keystrokes no good in BC42..... Oh well, I figured out a round-a-bout way to achieve my goal: Once I found out how high I needed the objects to go, I simply edited each object's height geometry one at a time, to their final height. Since they are all going up the same ...
by GoodDayToDie!!
Sun Oct 05, 2014 11:56 pm
Forum: 1942 Modding Discussion
Topic: [SOLVED]Lift all Objects in BC42 @ Once
Replies: 7
Views: 15615

[SOLVED]Lift all Objects in BC42 @ Once

Is there such a way? I managed to unlock all objects, but that does not allow me to move all objects at the same time.

Reason is, I have to take all of the objects from one map and transplant them to another map. And in a higher location than the original map..