Thank you.
Does it go in the object's geometries.con file?
Do i have to delete any code?
Search found 221 matches
- Mon May 11, 2015 12:24 am
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61050
- Thu May 07, 2015 8:36 pm
- Forum: 1942 Modding Discussion
- Topic: Non static object transform to static
- Replies: 32
- Views: 61050
Re: Non static object transform to static
Do you want something that just looks like for example an apc or do you mean like an actual apc that cant drive? Im not the best with this stuff but i think you can just make a simple object using the apc mesh There is a fun example in the game with an engine that looks like a boat :) rem *** Enter...
- Thu Feb 05, 2015 7:35 am
- Forum: 1942 Modding Discussion
- Topic: just found out bout this game...
- Replies: 4
- Views: 8701
Re: just found out bout this game...
Yall recall the map, "Parcours Challenge"?
Well, I am almost finished with converting it to the is82 mod!!
https://www.youtube.com/watch?v=KMjTUbF ... qnmashxa0v
PS: One day I'll learn how to properly post a video -.-
Well, I am almost finished with converting it to the is82 mod!!
https://www.youtube.com/watch?v=KMjTUbF ... qnmashxa0v
PS: One day I'll learn how to properly post a video -.-
- Thu Feb 05, 2015 7:23 am
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 23534
Re: Bloody Screen fade out - trouble
I'm a noob...
That looks cool
That looks cool
- Mon Jan 12, 2015 6:04 am
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 90261
Re: Swimmable Water
EOD has a water fall object I recall...but there was only one level of water....
- Sat Dec 27, 2014 9:23 am
- Forum: Battlefield 242
- Topic: Battlefield 2'42: Redux
- Replies: 33
- Views: 116814
Re: Battlefield 2'42: Redux
Yep, no regrets buddy.
Too bad the 16 Squares project has fallen short.
Too bad the 16 Squares project has fallen short.
- Thu Nov 27, 2014 8:40 pm
- Forum: New here?
- Topic: hello everbody
- Replies: 4
- Views: 31201
Re: hello everbody
I believe foOk added rain to Berlin a couple years ago.
- Tue Oct 07, 2014 4:01 am
- Forum: 1942 Modding Discussion
- Topic: [SOLVED]Lift all Objects in BC42 @ Once
- Replies: 7
- Views: 15615
Re: Lift all Objects in BC42 @ Once
You could have selected each object by clicking on one then pressing and holding CTRL to select all the other 149 objects. Once this is done you can raise them with the raise tool in BC, or with the right mouse button in ED42. Thank you, I used this method after all....it was still sketchy, but it ...
- Mon Oct 06, 2014 6:42 am
- Forum: 1942 Modding Discussion
- Topic: [SOLVED]Lift all Objects in BC42 @ Once
- Replies: 7
- Views: 15615
Re: Lift all Objects in BC42 @ Once
I did, I did....to no avail....keystrokes no good in BC42..... Oh well, I figured out a round-a-bout way to achieve my goal: Once I found out how high I needed the objects to go, I simply edited each object's height geometry one at a time, to their final height. Since they are all going up the same ...
- Sun Oct 05, 2014 11:56 pm
- Forum: 1942 Modding Discussion
- Topic: [SOLVED]Lift all Objects in BC42 @ Once
- Replies: 7
- Views: 15615
[SOLVED]Lift all Objects in BC42 @ Once
Is there such a way? I managed to unlock all objects, but that does not allow me to move all objects at the same time.
Reason is, I have to take all of the objects from one map and transplant them to another map. And in a higher location than the original map..
Reason is, I have to take all of the objects from one map and transplant them to another map. And in a higher location than the original map..