Search found 740 matches
- Thu Mar 05, 2015 2:12 pm
- Forum: Modding/Mapping Tutorials
- Topic: How to setup ED42 for mods?
- Replies: 3
- Views: 31698
Re: How to setup ED42 for mods?
Ed kinda does incomplete vehicle textures and meshes for some reason, by my experience.
- Mon Mar 02, 2015 3:41 am
- Forum: 1942 Modding Discussion
- Topic: One Shot Counts as [two or more] Shots?
- Replies: 10
- Views: 20720
Re: One Shot Counts as [two or more] Shots?
Ha, I would have done something sad like this! :lol: there would be 3 fire arm bundles. and they are set synced. Then the counter would fire nothing in blast of 3s. Oh, if you are firing dummy bullets of of a firearm, can't you just remove its effects? Because I understand you having two fire bundle...
- Sun Mar 01, 2015 10:39 pm
- Forum: 1942 Modding Discussion
- Topic: Specific Spitfire model from vanilla game?
- Replies: 4
- Views: 10956
Re: Specific Spitfire model from vanilla game?
The T-34 tanks are also trash. The T-34-76 is, something else. More like an A-20 with a mini-T-34-85 turret.
Also some serious lack of KV/IS tanks...
Also some serious lack of KV/IS tanks...
- Thu Feb 19, 2015 1:17 am
- Forum: 1942 Modding Discussion
- Topic: Shifting to windows 8.1...
- Replies: 5
- Views: 13939
Re: Shifting to windows 8.1...
Like the iPhone 6!
the bending is a feature, right?
8.1 is okay, I'm actually doing fine with it. I might see if I can make it run.
the bending is a feature, right?
8.1 is okay, I'm actually doing fine with it. I might see if I can make it run.
- Thu Feb 19, 2015 1:13 am
- Forum: 1942 Modding Discussion
- Topic: Request a permission
- Replies: 22
- Views: 60419
Re: Request a permission
Sadly yes. I wish I could find something as easy to mod as BF 1942, where the code is literally English.
*ahem* Just Cause 2, random numbers everywhere!
*ahem* Just Cause 2, random numbers everywhere!
- Fri Feb 06, 2015 12:38 am
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 23618
Re: Bloody Screen fade out - trouble
Ah, I get it. See how little I know about effects?
- Thu Feb 05, 2015 4:25 am
- Forum: 1942 Modding Discussion
- Topic: BloodyScreen Ingame Effect - Alpha release
- Replies: 13
- Views: 23618
Re: Bloody Screen fade out - trouble
Hm. I have not done animations/effects, BUT! I say, make it have an actual animation, like the tank muzzle, but flat and small with it only visible with the camera right there.
- Thu Feb 05, 2015 4:21 am
- Forum: Make a Request!
- Topic: Ragdoll Animations
- Replies: 3
- Views: 22854
Re: Ragdoll Animations
WHAAAAT!!!!
GIMME NOW!
GIMME NOW!
- Thu Feb 05, 2015 4:21 am
- Forum: 1942 Modding Discussion
- Topic: just found out bout this game...
- Replies: 4
- Views: 8738
Re: just found out bout this game...
BF 4 has lost the BF. My memories of BF was nobody had a better gun than the other guy, the tank you got in was the tank you got, no ERA stuff, Jeeps are the most hilarious thing in the game, take out most a tank, and explode when you hit a pebble! :lol: I played Call of Duty: Classic, and well, I d...
- Tue Feb 03, 2015 2:29 pm
- Forum: 1942 Modding Discussion
- Topic: Active Gate House?
- Replies: 5
- Views: 9706
Re: Active Gate House?
I think it allows the operation of a gate up or down. Not sure though.... I think the gates should be destructible, because the chain gates in BG 42 can keep an IS-2 out... :lol: I still am moving all my BF stuff over from my old potato, so I cannot be sure. I have about 20 GB of BF 1942 stuff, some...