Search found 169 matches

by Coroner47
Sat Jul 03, 2010 4:59 am
Forum: 1942 Modding Discussion
Topic: Doesn't drop kit?
Replies: 9
Views: 13252

Re: Doesn't drop kit?

Kinda funny... i'm trying to figure out how to get the kits to drop & stay. I put the code into my mod somewhere! I've looked 3 times & can't find it... very frustrating. I wanna have a kit that you can pick up & drop that has the geometry of a human body as a backpack for hostage rescue...
by Coroner47
Sat Jul 03, 2010 4:53 am
Forum: 1942 Modding Discussion
Topic: bfspc_v0.2.1 coop maker
Replies: 1
Views: 4770

Re: bfspc_v0.2.1 coop maker

I use bfspc all the time & it crashes everytime when creating the pathmaps. No worries tho... it still creates essential pathmaps. Make sure these lines are rem'd in the "AIPathFinding.con" file after you've created the pathmaps & added them into the map .rfa... otherwise the game ...
by Coroner47
Mon Jun 21, 2010 5:00 pm
Forum: General discussion & notices
Topic: Check this video
Replies: 1
Views: 4834

Re: Check this video

Very nice map & video! Here's a couple things i do to improve the winter look of my maps. Create a skybox painted with the color of your fog. Drop the "Game.setViewDistance" to the same as the "renderer.fogend" or just a little further. If you drop the viewdistance & you ...
by Coroner47
Sun Jun 20, 2010 6:30 am
Forum: Off Topic
Topic: Gay Bomb
Replies: 1
Views: 7898

Gay Bomb

Not exactly sure where this belongs in the forum. I found this interesting webpage ... "Absolutely Insane Weapons of War" http://www.oddee.com/item_91684.aspx and the #1 one item is something called a "Gay Bomb" which is actually listed on wikipedia.org http://en.wikipedia.org/wi...
by Coroner47
Sun Jun 20, 2010 6:18 am
Forum: Off Topic
Topic: Cleverbot
Replies: 10
Views: 28495

Re: Cleverbot

lmao! is there more of these? this is the first time i've seen something like this on the internet.
by Coroner47
Sat Jun 19, 2010 7:47 am
Forum: Off Topic
Topic: Cleverbot
Replies: 10
Views: 28495

Re: Cleverbot

cleverbot: Do you love me or no?! me: i do! do you love me? cleverbot: Yes. I love you a lot. me: do you love me long time? cleverbot: Yes, do you love me? me: yes! how much do you love me? cleverbot: How old are you? me: ummm.... 19. how old are you? cleverbot: 17 and you? me: 19 damn it! cleverbo...
by Coroner47
Sat Jun 19, 2010 7:23 am
Forum: Off Topic
Topic: Cleverbot
Replies: 10
Views: 28495

Cleverbot

check out this website http://www.cleverbot.com/ lmao i just had an argument with this thing over who was a computer, me or it.... i won! me: what came first the chicken or the egg? cleverbot: The egg. me: can you smell what the rock is cooking? cleverbot: Is the Rock cooking macaroni?! me: are we a...
by Coroner47
Mon Jun 07, 2010 4:37 pm
Forum: 1942 Modding Discussion
Topic: Having more then 6 selectable handweapons/vehicle slots....
Replies: 7
Views: 16601

Re: Having more then 6 selectable handweapons/vehicle slots.

Nice work! I'll be sure to a this to my mod. :twisted:
by Coroner47
Sat Jun 05, 2010 4:38 am
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23625

Re: Those Were the Days

I remember those cassettes! I can't remember what i had back in the day... but the system used a cassette drive that held like 4 games per cassette lol. Today i am the proud owner... once again... of a NES nintendo entertainment system. Cost me $70ca :( ... i gave my old fully loaded system 3yrs ago...
by Coroner47
Mon May 31, 2010 6:03 am
Forum: 1942 Modding Discussion
Topic: game.rfa in a map?
Replies: 2
Views: 6098

Re: game.rfa in a map?

Wow strange! I just looked at this & the damage system inside this at.con is used for the pk40 projectile that's created in that map. I can't see where this file is loaded either. I wonder if this directory structure causes the at.con in the game.rfa to be overwritten with the maps at.con. They ...