Search found 1146 matches
- Fri Apr 27, 2018 4:49 am
- Forum: Battlefield server and client
- Topic: Problem using BFStats to generate server stats
- Replies: 7
- Views: 35691
Re: Problem using BFStats to generate server stats
I used the same program as you have, but it was before the php update. On windows systems you can try an older XAMPP package (maybe around 2012?) https://sourceforge.net/projects/xampp/files/XAMPP%20Windows/ It might be a bit risky with older software conserning security holes and such, so its safer...
- Fri Apr 27, 2018 4:33 am
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 48350
Re: *SSM Limiting Altitude in SA342s
The same way a runway can supply planes with ammo for example.
- Wed Apr 25, 2018 7:51 pm
- Forum: Battlefield server and client
- Topic: Problem using BFStats to generate server stats
- Replies: 7
- Views: 35691
Re: Problem using BFStats to generate server stats
Not sure it can handle compressed logs, also i think the webpages uses php, and that broke after some php update.
- Wed Apr 25, 2018 7:41 pm
- Forum: 1942 Modding Discussion
- Topic: Sticky sticky poo pop
- Replies: 7
- Views: 14172
Re: Sticky sticky poo pop
Im guessing its timed, since there is no network.info conection you cant detonate it after you put it out.
- Wed Apr 25, 2018 7:38 pm
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 48350
Re: *SSM Limiting Altitude in SA342s
Thats a good idea!russ wrote:Another quick idea. You could put in some death bubbles at altitude.
- Wed Apr 25, 2018 2:14 am
- Forum: 1942 Modding Discussion
- Topic: Fixing the CTF flag object so it doesn't fall through meshes
- Replies: 33
- Views: 82282
Re: Fixing the CTF flag object so it doesn't fall through me
I think it atleast needs ObjectTemplate.mass # if its to interact with other objects
- Mon Apr 23, 2018 2:26 am
- Forum: 1942 Modding Discussion
- Topic: Fixing the CTF flag object so it doesn't fall through meshes
- Replies: 33
- Views: 82282
Re: Fixing the CTF flag object so it doesn't fall through me
About flag radius, there is one for snatching it from the flagpole, and one for returning it. I had flags in Coral Sea, so it made the "return flag" bubble larger and lifted the seafloor a bit so it could be returned if it fell in the water. Worked out ok, only thing was the carriers didnt...
- Fri Apr 20, 2018 2:09 am
- Forum: General discussion & notices
- Topic: Vehicle that stops working but never dies..
- Replies: 15
- Views: 46804
Re: Vehicle that stops working but never dies..
I must try that code!russ wrote:Zombie thread, but you might try ObjectTemplate.resetWhenRemoved 1. After timeToLiveAfterDeath has passed, it should reset it to full health.
- Tue Apr 17, 2018 1:06 am
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 48350
Re: *SSM Limiting Altitude in SA342s
physics.airDensityZeroAtHeightSwaffy wrote:Test ran on Swaffy's Mod on map A Test Map.
Code saved in ObjectSpawnTemplates.con under Conquest.
Code tested:
game.setphysics.airDensityZeroAtHeight 10
try again
- Sun Apr 15, 2018 9:44 am
- Forum: 1942 Modding Discussion
- Topic: *SSM Limiting Altitude in SA342s
- Replies: 29
- Views: 48350
Re: *SSM Limiting Altitude in SA342s
Thats weird, i guess the choppers need to be set as "ObjectTemplate.setVehicleCategory VCAir" and the engines "ObjectTemplate.setEngineType c_ETPlane" Thats all i can think of that could be wrong edit: you can try the code directly in the console like this - https://youtu.be/Wr2j...