Search found 1146 matches

by freddy
Fri Apr 27, 2018 4:49 am
Forum: Battlefield server and client
Topic: Problem using BFStats to generate server stats
Replies: 7
Views: 35691

Re: Problem using BFStats to generate server stats

I used the same program as you have, but it was before the php update. On windows systems you can try an older XAMPP package (maybe around 2012?) https://sourceforge.net/projects/xampp/files/XAMPP%20Windows/ It might be a bit risky with older software conserning security holes and such, so its safer...
by freddy
Fri Apr 27, 2018 4:33 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 48350

Re: *SSM Limiting Altitude in SA342s

The same way a runway can supply planes with ammo for example.
by freddy
Wed Apr 25, 2018 7:51 pm
Forum: Battlefield server and client
Topic: Problem using BFStats to generate server stats
Replies: 7
Views: 35691

Re: Problem using BFStats to generate server stats

Not sure it can handle compressed logs, also i think the webpages uses php, and that broke after some php update.
by freddy
Wed Apr 25, 2018 7:41 pm
Forum: 1942 Modding Discussion
Topic: Sticky sticky poo pop
Replies: 7
Views: 14172

Re: Sticky sticky poo pop

Im guessing its timed, since there is no network.info conection you cant detonate it after you put it out.
by freddy
Wed Apr 25, 2018 7:38 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 48350

Re: *SSM Limiting Altitude in SA342s

russ wrote:Another quick idea. You could put in some death bubbles at altitude.
Thats a good idea!
by freddy
Wed Apr 25, 2018 2:14 am
Forum: 1942 Modding Discussion
Topic: Fixing the CTF flag object so it doesn't fall through meshes
Replies: 33
Views: 82282

Re: Fixing the CTF flag object so it doesn't fall through me

I think it atleast needs ObjectTemplate.mass # if its to interact with other objects
by freddy
Mon Apr 23, 2018 2:26 am
Forum: 1942 Modding Discussion
Topic: Fixing the CTF flag object so it doesn't fall through meshes
Replies: 33
Views: 82282

Re: Fixing the CTF flag object so it doesn't fall through me

About flag radius, there is one for snatching it from the flagpole, and one for returning it. I had flags in Coral Sea, so it made the "return flag" bubble larger and lifted the seafloor a bit so it could be returned if it fell in the water. Worked out ok, only thing was the carriers didnt...
by freddy
Fri Apr 20, 2018 2:09 am
Forum: General discussion & notices
Topic: Vehicle that stops working but never dies..
Replies: 15
Views: 46804

Re: Vehicle that stops working but never dies..

russ wrote:Zombie thread, but you might try ObjectTemplate.resetWhenRemoved 1. After timeToLiveAfterDeath has passed, it should reset it to full health.
I must try that code! :)
by freddy
Tue Apr 17, 2018 1:06 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 48350

Re: *SSM Limiting Altitude in SA342s

Swaffy wrote:Test ran on Swaffy's Mod on map A Test Map.
Code saved in ObjectSpawnTemplates.con under Conquest.

Code tested:
game.setphysics.airDensityZeroAtHeight 10
physics.airDensityZeroAtHeight

try again :)
by freddy
Sun Apr 15, 2018 9:44 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 48350

Re: *SSM Limiting Altitude in SA342s

Thats weird, i guess the choppers need to be set as "ObjectTemplate.setVehicleCategory VCAir" and the engines "ObjectTemplate.setEngineType c_ETPlane" Thats all i can think of that could be wrong edit: you can try the code directly in the console like this - https://youtu.be/Wr2j...