Search found 1146 matches

by freddy
Mon Jul 30, 2018 9:01 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 51650

Re: Add Vehicles to BF1942 map from another mod / BOB like m

I want to replace the planes on the carriers for the B25. Instead of each carrier having corsairs & SDB, they'd have B25's. The B25's would not spawn on land. Well i dont see the problem then, you dont need any program like Battlecraft to do that. Just place them on the carrier and start the ma...
by freddy
Fri Jul 20, 2018 4:39 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 51650

Re: Add Vehicles to BF1942 map from another mod / BOB like m

I want to replace the planes on the carriers for the B25. Instead of each carrier having corsairs & SDB, they'd have B25's. The B25's would not spawn on land. The easiest way then, look at the Coral sea map and how they managed the carriers there. Once you have that code you can switch the plan...
by freddy
Thu Jul 19, 2018 1:40 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 51650

Re: Add Vehicles to BF1942 map from another mod / BOB like m

If you just want those planes in a map, then i recommend open the battle of britain map and look at how they implemented the Junkers Ju 88
by freddy
Fri Jul 13, 2018 2:55 am
Forum: 1942 Modding Discussion
Topic: Add Vehicles to BF1942 map from another mod / BOB like map
Replies: 21
Views: 51650

Re: Add Vehicles to BF1942 map from another mod / BOB like m

The planes should be fairly easy to port over, but unfortunately i think the FH mod uses its own damage value system. Meaning bf42 bullets might not work on those planes.
by freddy
Fri Jun 08, 2018 8:18 pm
Forum: 1942 Modding Discussion
Topic: Renaming bots? (In the debugger)
Replies: 9
Views: 21468

Re: Renaming bots? (In the debugger)

There is some command to spawn a bot, forgot the exact command but something like ai.spawnbot "value" "value" "value" (team, name, class i think) But if you only want to change the bot name once and for all you can use this method directly in your map. game.addFirstName...
by freddy
Sun May 13, 2018 6:57 pm
Forum: 1942 Modding Discussion
Topic: Loadvideo
Replies: 11
Views: 21907

Re: Loadvideo

done.
by freddy
Sun May 13, 2018 6:54 pm
Forum: 1942 Modding Discussion
Topic: Need help with my map
Replies: 5
Views: 16466

Re: Need help with my map

I wonder if vanilla BF 1942 has some hidden settings for a flag named GermanFlag becuase this was an odd bug. The German flag was shifted after the release https://www.google.com/search?client=firefox-b&ei=e3r4WrKqL874kwWV7rH4Aw&q=battlefield+1942+german+flag+censored&oq=battlefield+194...
by freddy
Sun May 06, 2018 9:12 am
Forum: 1942 Modding Discussion
Topic: Toggle vehicle engine on/off?
Replies: 4
Views: 10868

Re: Toggle vehicle engine on/off?

I was messing with ObjectTemplate.setActivater today and I can't seem to get my engine to toggle on and off. I dont really get what you want to accomplish, but if its just a question of making the engine to stay on/of without need to keep pressure on any button, it should work by setting the Automa...
by freddy
Sun Apr 29, 2018 4:38 am
Forum: 1942 Modding Discussion
Topic: Error Help
Replies: 2
Views: 7494

Re: Error Help

Yes sir! (hopefully) after you isolate which particular object (usually a weapon) is causing the error, try adding the line: ObjectTemplate.fire.altFireInput PIAltFire ...into its fireComp. it's usually caused by bots not being able to understand the AltFire setup of the weapon, even if it doesn't h...