Search found 50 matches
- Tue Oct 16, 2012 9:52 pm
- Forum: 1942 Modding Discussion
- Topic: How is it possible? Effect problems
- Replies: 3
- Views: 6354
Re: How is it possible? Effect problems
Tried your code and it worked. Then started to change parameters consistently trying to find what causes that strange result and suddenly realized that TimeToLive for SpriteParticle is 9999... Lol. But I didn't notice that earlier because I couldn't understand why behaviour of effect was different i...
- Tue Oct 16, 2012 7:17 pm
- Forum: 1942 Modding Discussion
- Topic: How is it possible? Effect problems
- Replies: 3
- Views: 6354
Re: How is it possible? Effect problems
Thanks for your reply and sorry for late mine. So, what do I have: objects.con: ObjectTemplate.create Bundle LampLight ObjectTemplate.geometry rooflamp1_m1 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.addTemplate e_NightLight ObjectTemplate.startoneffects 1 ObjectTemplate.setPosition 0/0/0...
- Thu Sep 27, 2012 7:52 am
- Forum: 1942 Modding Discussion
- Topic: How is it possible? Effect problems
- Replies: 3
- Views: 6354
How is it possible? Effect problems
Yesterday I decided to make a light effect and attach it to the lamp bundle object. It didn't want to attach in no way, but there weren't errors in debugger log, and the effect worked separately (with Object.create command). I spent more than 2 hours (!!!) trying to understand what the crap was ther...
- Thu Sep 27, 2012 7:30 am
- Forum: 1942 Modding Discussion
- Topic: (Ed'42, BF SPC) Pathfinding texture not aligned
- Replies: 4
- Views: 7373
Re: (Ed'42, BF SPC) Pathfinding texture not aligned
As I understand it happens because BFSP has fixed map segment size. Use AI_GenerateForLevel by Rexman, tutorial is here: http://www.cajunwolf.com/pathmapping_with_ed42.html
- Mon Jul 09, 2012 7:01 am
- Forum: Battlefield server and client
- Topic: Coding challenge for tuia
- Replies: 11
- Views: 31441
Re: Coding challenge for tuia
So since we all seem to have found THE coding genius we've all been waiting for, I'm gonna ask you kindly if you could perhaps unlock some other features in the BF1942.exe. This time it's all about automatic client-side downloads. IIRC there was a thread somewhere about this in the past, where when...
- Sat Jun 23, 2012 10:01 am
- Forum: 1942 Modding Discussion
- Topic: Pathmaps: convert from BMP to RAW?
- Replies: 3
- Views: 6565
Re: Pathmaps: convert from BMP to RAW?
I seldom use it, so even didn't know about that
- Sat Jun 23, 2012 5:16 am
- Forum: 1942 Modding Discussion
- Topic: Pathmaps: convert from BMP to RAW?
- Replies: 3
- Views: 6565
Re: Pathmaps: convert from BMP to RAW?
You need this: http://www.velotech.net/battlefield/gen ... 041114.rar
As I remember, you just drag and drop your .bmp onto genraw.exe and it creates .raw file. But it'll be better to look readme.
As I remember, you just drag and drop your .bmp onto genraw.exe and it creates .raw file. But it'll be better to look readme.
- Fri Jun 22, 2012 11:07 am
- Forum: 1942 Modding Discussion
- Topic: I have some MW3 weapons in ".obj" and ".max"
- Replies: 2
- Views: 5007
Re: I have some MW3 weapons in ".obj" and ".max"
Have you tried to open .max files directly in 3ds Max 7? If it doesn't work you can import .obj files with File->Import function, but there can be some problems with texture coordinates
- Fri Sep 16, 2011 4:44 pm
- Forum: 1942 Modding Discussion
- Topic: Tank tread animation
- Replies: 0
- Views: 5225
Tank tread animation
Your best bet is to start this as a new thread instead of asking this in a completely unrelated thread. This thread is discussing handweapon animations. Track vertex skinning and animation is not the same. Please start a new thread about it and we can help you there. Okay, no problem. The name of t...
- Thu Sep 15, 2011 4:25 pm
- Forum: 1942 Modding Discussion
- Topic: Animation Problem
- Replies: 7
- Views: 10845
Re: Animation Problem
Guys your help is really necessary to me I have found a manual How to make a caterpillar for the tank http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/Mod_web/how_to_edit_tank_treads.htm But it is impossible to me what's the problem? I can't understand To find the decision by pra...