Search found 50 matches

by one
Tue Oct 16, 2012 9:52 pm
Forum: 1942 Modding Discussion
Topic: How is it possible? Effect problems
Replies: 3
Views: 6354

Re: How is it possible? Effect problems

Tried your code and it worked. Then started to change parameters consistently trying to find what causes that strange result and suddenly realized that TimeToLive for SpriteParticle is 9999... Lol. But I didn't notice that earlier because I couldn't understand why behaviour of effect was different i...
by one
Tue Oct 16, 2012 7:17 pm
Forum: 1942 Modding Discussion
Topic: How is it possible? Effect problems
Replies: 3
Views: 6354

Re: How is it possible? Effect problems

Thanks for your reply and sorry for late mine. So, what do I have: objects.con: ObjectTemplate.create Bundle LampLight ObjectTemplate.geometry rooflamp1_m1 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.addTemplate e_NightLight ObjectTemplate.startoneffects 1 ObjectTemplate.setPosition 0/0/0...
by one
Thu Sep 27, 2012 7:52 am
Forum: 1942 Modding Discussion
Topic: How is it possible? Effect problems
Replies: 3
Views: 6354

How is it possible? Effect problems

Yesterday I decided to make a light effect and attach it to the lamp bundle object. It didn't want to attach in no way, but there weren't errors in debugger log, and the effect worked separately (with Object.create command). I spent more than 2 hours (!!!) trying to understand what the crap was ther...
by one
Thu Sep 27, 2012 7:30 am
Forum: 1942 Modding Discussion
Topic: (Ed'42, BF SPC) Pathfinding texture not aligned
Replies: 4
Views: 7373

Re: (Ed'42, BF SPC) Pathfinding texture not aligned

As I understand it happens because BFSP has fixed map segment size. Use AI_GenerateForLevel by Rexman, tutorial is here: http://www.cajunwolf.com/pathmapping_with_ed42.html
by one
Mon Jul 09, 2012 7:01 am
Forum: Battlefield server and client
Topic: Coding challenge for tuia
Replies: 11
Views: 31441

Re: Coding challenge for tuia

So since we all seem to have found THE coding genius we've all been waiting for, I'm gonna ask you kindly if you could perhaps unlock some other features in the BF1942.exe. This time it's all about automatic client-side downloads. IIRC there was a thread somewhere about this in the past, where when...
by one
Sat Jun 23, 2012 10:01 am
Forum: 1942 Modding Discussion
Topic: Pathmaps: convert from BMP to RAW?
Replies: 3
Views: 6565

Re: Pathmaps: convert from BMP to RAW?

I seldom use it, so even didn't know about that :)
by one
Sat Jun 23, 2012 5:16 am
Forum: 1942 Modding Discussion
Topic: Pathmaps: convert from BMP to RAW?
Replies: 3
Views: 6565

Re: Pathmaps: convert from BMP to RAW?

You need this: http://www.velotech.net/battlefield/gen ... 041114.rar

As I remember, you just drag and drop your .bmp onto genraw.exe and it creates .raw file. But it'll be better to look readme.
by one
Fri Jun 22, 2012 11:07 am
Forum: 1942 Modding Discussion
Topic: I have some MW3 weapons in ".obj" and ".max"
Replies: 2
Views: 5007

Re: I have some MW3 weapons in ".obj" and ".max"

Have you tried to open .max files directly in 3ds Max 7? If it doesn't work you can import .obj files with File->Import function, but there can be some problems with texture coordinates
by one
Fri Sep 16, 2011 4:44 pm
Forum: 1942 Modding Discussion
Topic: Tank tread animation
Replies: 0
Views: 5225

Tank tread animation

Your best bet is to start this as a new thread instead of asking this in a completely unrelated thread. This thread is discussing handweapon animations. Track vertex skinning and animation is not the same. Please start a new thread about it and we can help you there. Okay, no problem. The name of t...
by one
Thu Sep 15, 2011 4:25 pm
Forum: 1942 Modding Discussion
Topic: Animation Problem
Replies: 7
Views: 10845

Re: Animation Problem

Guys your help is really necessary to me I have found a manual How to make a caterpillar for the tank http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/Mod_web/how_to_edit_tank_treads.htm But it is impossible to me what's the problem? I can't understand To find the decision by pra...