Search found 55 matches

by duffman
Fri Jul 15, 2016 10:30 am
Forum: 1942 Modding Discussion
Topic: Automatic Targeting and fire with Vulcan
Replies: 9
Views: 22966

Re: Automatic Targeting and fire with Vulcan

Yup.. its Desert Combat mod, and has Singleplayer, Coop, Conquest, TDM.. and CTF.. but the CTF has never been tested so its more of a "throw it in".
Its 99% finished with a couple of small things that I have to fix..
by duffman
Thu Jul 14, 2016 2:11 pm
Forum: 1942 Modding Discussion
Topic: Automatic Targeting and fire with Vulcan
Replies: 9
Views: 22966

Re: Automatic Targeting and fire with Vulcan

Awsome! Had almost given up, have seen the bots spawn at a stationary browning and "fighting" in a map while back. I am thinking very similar to what you are talking about in "Dystopia City" (I will look at that map to see how you did it). I could modify a stationary browning.. t...
by duffman
Tue Jun 21, 2016 11:19 am
Forum: 1942 Modding Discussion
Topic: Automatic Targeting and fire with Vulcan
Replies: 9
Views: 22966

Automatic Targeting and fire with Vulcan

I am working on a map at the moment where I want to restrict flight access to each others bases. Its a medium size map, but their flight-patterns gets a bit close where it gets tempting to just do a "drive-by" on the way! But if I could have autonomous Vulcans protecting the airspace if th...
by duffman
Sun Jun 05, 2016 1:35 am
Forum: 1942 Modding Discussion
Topic: Need help with my map
Replies: 5
Views: 16293

Re: Need help with my map

I remembered having the same issue a while back, but I was not able to find out exactly what was wrong then either. Changing the name of the object and displayname (setControlPointName) seemed to fix it so I dismissed it as a "bug" somewhere at the time. The changes I did in the snippets a...
by duffman
Sat Jun 04, 2016 5:14 am
Forum: 1942 Modding Discussion
Topic: Need help with my map
Replies: 5
Views: 16293

Re: Need help with my map

Could be a bug with tags & names being similar.. didnt have time to analyze much more, but this seemed to fix it: (there are other issues that I did not look into!) ControlPoints.con: ------------------ Object.create british_flag Object.absolutePosition 1392.00/32.99/928.00 Object.create western...
by duffman
Fri Jun 03, 2016 10:30 pm
Forum: 1942 Modding Discussion
Topic: problems with drivers, direct x or something..
Replies: 30
Views: 51573

Re: problems with drivers, direct x or something..

This issue might be solved but: For Windows XP I would recommend SP2 or SP3. You should be able to find and offline servicepack to apply after installing from an older XP disc. Download "Oracle VM VirtualBox Extension Pack". After installed XP you should see "Insert guest additions CD...
by duffman
Sun Sep 13, 2015 4:21 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1044137

Re: Battlefield 1942 Mod Tools

Battlecraft has a limit of 2048 objects (View->Level statistics). The game engine can handle more than that, but in order to get more objects in the map you need to load more than one StaticObjects.con file (but Battlecraft only loads the main file, no way around it!) If the objects are gone, or you...
by duffman
Mon Jul 20, 2015 2:26 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1044137

Re: Battlefield 1942 Mod Tools

I dont have as much time as I want for battlefield 1942 these days so I need to be productive, and have more efficient tools... anyway, I have modified the Battlecraft42 executable.. but only the Windows dialog resources, so NO new fancy features, only make most dialogs fit better with bigger screen...
by duffman
Sat Mar 28, 2015 4:50 am
Forum: New here?
Topic: Hallo everybuddy!
Replies: 2
Views: 21748

Re: Hallo everybuddy!

Welcome... Modding for BF1942 is fun, but comes with big learning curves unless you already are a game developer... Anyway, I prefer BattleCraft myself. The problem is that its uses some OpenGL extensions that newer laptops and cheaper graphics chips does not implement this, typically "INTEL In...
by duffman
Thu Jul 24, 2014 12:03 am
Forum: 1942 Modding Discussion
Topic: Community release of Battlefield 1942 patch/update 1.7.0 ??
Replies: 9
Views: 27902

Re: Community release of "Battlefield 1942 patch/update 1.7.

A popular way to patch executables in the old days was to patch them in memory in that way you didnt actually alter the original file(s). A lot game "trainers" and "cracks" used these methods to override and add functionality (starting "launcher" app first). That could ...