Search found 133 matches
- Tue Apr 22, 2014 9:32 pm
- Forum: 1942 Modding Discussion
- Topic: "To many statemasks" error...Can anyone spot what I am not?
- Replies: 9
- Views: 33241
"To many statemasks" error...Can anyone spot what I am not?
Hello Everyone, I am having a bit of trouble (with all that's on my plate), spotting what is amiss with this vehicle. After receiving the "To many statemasks" error after 89 different, trial and error adustments (using a single laptop to connect to myself through the debugger, and over a L...
- Mon Apr 21, 2014 4:49 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
So Apache, Do you know anyone that would specifically know what the format should be to make multiplayer maps work over a network (preferably over an internet game)? Or what do your game type .con files look like for all your maps, and do all of them connect over a network game? If your's are all th...
- Mon Apr 21, 2014 5:33 am
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
Apache, Though I greatly appreciate you answering my questions, I was wondering if you or anyone would be willing to give me a detailed example of each game type file (both the Map's Main folder and the Game Types folder, separately)? There are so many people's opinions out there about this topic, a...
- Sun Apr 20, 2014 6:26 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
And what about placing the v_arg1 after these?:
run SinglePlayer/ObjectSpawns v_arg1
run SinglePlayer/ControlPoints v_arg1
run SinglePlayer/ObjectSpawns v_arg1
run SinglePlayer/ControlPoints v_arg1
- Sun Apr 20, 2014 6:24 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
So Apache, I shouldn't remove the v_arg1 and endIf from this?:
if v_arg1 == host
run ai
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints
endIf
if v_arg1 == host
run ai
run SinglePlayer/ObjectSpawns
run SinglePlayer/ControlPoints
endIf
- Fri Apr 18, 2014 7:39 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
I'm sorry, but no it didn't. This is scripting based stuff. Not a simple change in speed limitations. Thank You anyway.
- Wed Apr 16, 2014 4:35 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
What do you mean by changing the speed limits? I don't use a modem. I use a router, which connects me to comcast. Can you please explain in more detail?
- Wed Apr 16, 2014 6:46 am
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
Re: New HTroop News!.....Also, Can anyone tell me how to sol
As the host, I am able to spawn in. However after my playtesters join the game, they cannot spawn in. They can select a spawnpoint, but never spawn in. After disconnecting, then reconnecting, sometimes, they are able to then spawn in (not always).
Professor Smith
Professor Smith
- Tue Apr 15, 2014 4:06 pm
- Forum: 1942 Modding Discussion
- Topic: New HTroop News!.....Also, Can anyone tell me how to solve t
- Replies: 16
- Views: 22403
New HTroop News!.....Also, Can anyone tell me how to solve t
Hello, This is Professor Smith, regarding the newest on HTroop, my mini-mod for Bf1942. I have made sure that HTroop requires all of the other mods from which I have received permission to use their material. My Bro Morphos, is working on some professional videos to best show both all of your's, oth...
- Mon Feb 10, 2014 9:26 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me how to solve this AI LAN problem?
- Replies: 2
- Views: 5711
Re: Can anyone tell me how to solve this AI LAN problem?
Yes, of course I have a debugger lol. Thats where the debugging errors came from, but I don't understand them. Do you? I just don't understand why my pathfinding is not active. Here is a copy of my AIpathFinding.con scripts: rem *** pathfinding debug mode rem game.aiPathfindingDebuggingActive 1 rem ...