Search found 590 matches
- Sun Dec 02, 2012 6:06 am
- Forum: 1942 Modding Discussion
- Topic: Producer needs help on Final Star Wars Mod bf1942 version
- Replies: 18
- Views: 25810
Re: Producer needs help on Final Star Wars Mod bf1942 versio
I don't have a mic unfortunately, I would prefer if we communicate by text.
- Sun Dec 02, 2012 2:50 am
- Forum: 1942 Modding Discussion
- Topic: Producer needs help on Final Star Wars Mod bf1942 version
- Replies: 18
- Views: 25810
Re: Producer needs help on Final Star Wars Mod bf1942 versio
Renwood,
I was wondering if you would be interested in collaborating with my partner and me.
You may add me on Skype at mradidas92.
I was wondering if you would be interested in collaborating with my partner and me.
You may add me on Skype at mradidas92.
- Sat Dec 01, 2012 6:52 pm
- Forum: General discussion & notices
- Topic: New Battlefield 1942 Community
- Replies: 12
- Views: 24519
Re: New Battlefield 1942 Community
Nope, still got the same problem.
- Sat Dec 01, 2012 5:11 pm
- Forum: General discussion & notices
- Topic: New Battlefield 1942 Community
- Replies: 12
- Views: 24519
Re: New Battlefield 1942 Community
Hmm well that's odd, for me it simply doesn't load at all, or says "broken link" when I replace .net with .com...
Strange.
Strange.
- Sat Dec 01, 2012 5:24 am
- Forum: General discussion & notices
- Topic: New Battlefield 1942 Community
- Replies: 12
- Views: 24519
Re: New Battlefield 1942 Community
Hi, can you PM me about your new community, I am trying to start my own SW Demo community and wondered if you and me could collaborate.
BTW link doesn't work.
BTW link doesn't work.
- Sat Dec 01, 2012 2:30 am
- Forum: General discussion & notices
- Topic: Earn money from or charge for a 1942 mod
- Replies: 1
- Views: 6958
Re: Earn money from or charge for a 1942 mod
Not possible, at least not now with the release of the free Origin patch. I think the number of copies of BF1942 being sold dropped dramatically, so it is a fool's chance for any team of devs todays to monetize their product IMO.
- Wed Nov 28, 2012 1:53 am
- Forum: 1942 Modding Discussion
- Topic: A few questions regarding a map's limits
- Replies: 2
- Views: 5338
Re: A few questions regarding a map's limits
For a city or forest, what would be the optimum number of statics? Props and static buildings alike?
- Wed Nov 28, 2012 1:50 am
- Forum: General discussion & notices
- Topic: Few Questions About The Origin BF 1942
- Replies: 10
- Views: 20430
Re: Few Questions About The Origin BF 1942
1,40 player per server, I calculatedViral wrote:Almost as many servers as there are players
freddy how do you get PB working on the Origin game client? It does not even have a PB folder.
- Wed Nov 28, 2012 12:39 am
- Forum: General discussion & notices
- Topic: Modders' Holy Bible
- Replies: 5
- Views: 12227
Re: Modders' Holy Bible
If you start modding for BF42 now and want to form a community or at least a small fan base, there's only one main point it all boils down to: Originality. Pretty much everything even remotely "common" has already been covered by mods, be it historical realism, Star Wars, World War One, C...
- Wed Nov 28, 2012 12:03 am
- Forum: 1942 Modding Discussion
- Topic: A few questions regarding a map's limits
- Replies: 2
- Views: 5338
A few questions regarding a map's limits
I had a few questions regarding maximum settings on a map. After looking at EoD's "infinite" map, I was wondering how one could recreate such a map, and more thoroughly how they managed to generate the in game map and the whole ground texturing without getting a huge CTD. My second questio...