Search found 77 matches

by Old Man River
Thu Jul 04, 2013 3:16 am
Forum: 1942 Modding Discussion
Topic: Changing TD folders to conquest to use in BFRM
Replies: 3
Views: 6069

Changing TD folders to conquest to use in BFRM

I often wished that we could run some conquest maps twice in BFRM rotation either set same map to run twice or set one up as original map and a second as a heavy modded map of same map, So I wondered if we could alter other unused maps in BFRM like CTF or TDM to run maps conquest instead, for multip...
by Old Man River
Tue Jul 02, 2013 2:48 pm
Forum: 1942 Modding Discussion
Topic: SpawnDelayAtStart boolean
Replies: 14
Views: 19087

Re: SpawnDelayAtStart boolean

sorry got busy making 2 death match plane only maps and a phillipines with parachute spawns linked around islands, the philly is interesting as it self balances with the first chute spawn spawning enemy chutes then after that each flag gives a reward of next chute spawn, so it sets up a circle as wh...
by Old Man River
Fri Jun 28, 2013 9:06 am
Forum: 1942 Modding Discussion
Topic: SpawnDelayAtStart boolean
Replies: 14
Views: 19087

Re: SpawnDelayAtStart boolean

At a guess it might work in coral because EA loaded in different carriers they didn't use default game carriers, so you can change around stuff in coral when you cant in other maps I have a few ways of making the spawn points spawn at intervals, by linking them to a raft that dies from water damage ...
by Old Man River
Thu Jun 27, 2013 9:05 am
Forum: 1942 Modding Discussion
Topic: SpawnDelayAtStart boolean
Replies: 14
Views: 19087

Re: SpawnDelayAtStart boolean

Have you tried SpawnDelayAtStart 120 ? sometimes the MDT site mix it up Still couldn't get the code to do anything don't know why it in nearly everything when it does nothing ObjectTemplate.create ObjectSpawner APC ObjectTemplate.setObjectTemplate 1 Sub7C ObjectTemplate.SpawnDelay 0 ObjectTemplate....
by Old Man River
Tue Jun 25, 2013 3:25 pm
Forum: 1942 Modding Discussion
Topic: SpawnDelayAtStart boolean
Replies: 14
Views: 19087

Re: SpawnDelayAtStart boolean

I will tomorrow I assume MDT would be correct with the Boolean value, thanks for replying like always Freddy :) Its a reverse Britain mod that has chute spawns made from subs in it to raid enemy, but at start game majority of players use chutes as they are all trying to spawn at same time for first ...
by Old Man River
Tue Jun 25, 2013 5:12 am
Forum: 1942 Modding Discussion
Topic: SpawnDelayAtStart boolean
Replies: 14
Views: 19087

SpawnDelayAtStart boolean

I am trying to get a vehicle to delay spawning after the game starts (vehicle supplys spawn points), I have tried using SpawnDelayAtStart 1 with a SpawnDelay 120, but this code doesn't seem to work at all no matter what I do. value is a boolean 0 normally in BF1942 but Boolean 1 doesnt work ? Tried ...
by Old Man River
Thu Jun 20, 2013 5:21 am
Forum: 1942 Modding Discussion
Topic: Server Manager v2.0 not working on Origin
Replies: 1
Views: 4617

Re: Server Manager v2.0 not working on Origin

I don't actually have anything to do with game installation on our servers but this is a copy of the advice we were given when we had troubles at first moving to origin PS Tuia later released some modified game exe to fix hash key and other problems with origin Take all your current Origin installat...
by Old Man River
Sat May 25, 2013 12:51 pm
Forum: 1942 Modding Discussion
Topic: map time individual settings?
Replies: 8
Views: 10508

Re: map time individual settings?

You can always try Bihnet, and see some off the stuff your help made possible, we rotate a couple of different heavy mods through each 2 weeks with standard maps for a change, where surviving Origin so far :roll:
by Old Man River
Fri May 24, 2013 3:35 pm
Forum: 1942 Modding Discussion
Topic: map time individual settings?
Replies: 8
Views: 10508

Re: map time individual settings?

you only run coral ? we run full conquest list, and until origin came along xpacks off and on also
by Old Man River
Mon May 13, 2013 9:11 am
Forum: Battlefield server and client
Topic: BF1942 Windows server v1.612 (Origin) with keyhashes
Replies: 12
Views: 74847

Re: BF1942 Windows server v1.612 (Origin) with keyhashes

We have been running all client version with no problems at all, and thanks also Tuia :D