Search found 1163 matches

by Apache Thunder
Sat Sep 06, 2014 7:48 am
Forum: 1942 Modding Discussion
Topic: BF1942 doesn't display LODs with multiple textures
Replies: 15
Views: 28568

Re: BF1942 doesn't display LODs with multiple textures

Missing textures on other lods is usually the result of incorrect materials assigned to the lod meshes. This might happen if you run a multi-res modifier to create said lods. LIke collision meshes, LOD meshes use material IDs. In 3DS Max each ID corresponds to a material in the Material dialog. This...
by Apache Thunder
Fri Sep 05, 2014 3:09 am
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20441

Re: BC42 Crashes on object lightmap

What you may need to do is generate the lightmaps manually from the command line using the debugger. The debugger might generate an error message prior to the crash that might provide you with more information. Here's an example on how I did it with an old version of Dalian Plant (this was prior to ...
by Apache Thunder
Sun Aug 31, 2014 5:26 am
Forum: 1942 Modding Discussion
Topic: Idea for a destructable tire
Replies: 5
Views: 9261

Re: Idea for a destructable tire

I believe the end result would be the same. Besides if you do that, you lose control of engine throttle and steering.
by Apache Thunder
Fri Aug 22, 2014 3:26 pm
Forum: 1942 Modding Discussion
Topic: [SOLVED]Question about Skybox Rotations
Replies: 2
Views: 5879

Re: Question about Skybox Rotations

Hold up. You don't need to mess with the RS files or create custom mesh. If all you want is to change the rotation on a skybox, you can do this with just a simple code edit. It's found in the SkyAndSun.con file near the bottom of the file: sky.setRotAngle 180 Your map likely already has this command...
by Apache Thunder
Fri Aug 22, 2014 2:40 am
Forum: 1942 Modding Discussion
Topic: Idea for a destructable tire
Replies: 5
Views: 9261

Re: Idea for a destructable tire

Unfortunately this won't work. PCO's held onto spawners via holdObject do not impact the movement physics of the host vehicle. All you will get is lots of movement glitches. For example I have destructible signs set up onto holdObject spawners so they don't obstruct vehicles (as this can still occur...
by Apache Thunder
Fri Aug 22, 2014 2:09 am
Forum: 1942 Modding Discussion
Topic: Using Omaha door in Battlecraft'42
Replies: 3
Views: 8572

Re: Using Omaha door in Battlecraft'42

PCOs indeed will show up when placed as static objects. (that is, placed on the map directly instead of via a spawner), but they will not respawn when the round restarts, so they will vanish on the next round. ;) Although why it doesn't appear on the first round could be a different issue. If you ar...
by Apache Thunder
Wed Aug 13, 2014 5:22 am
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23225

Re: Tanks stopping when firing

Bots are hard coded to cease engine input (or reduce it in the case of aircraft) before they fire on something. It's to do with hard coded bot behaviors and such. Unfortunately there's no way to code around this. :( It's less noticable with aircraft since planes can glide forward and bots usually do...
by Apache Thunder
Fri Aug 08, 2014 8:38 pm
Forum: 1942 Modding Discussion
Topic: My entire modding work uploaded...
Replies: 16
Views: 115009

Re: My entire modding work uploaded...

Yeah I still have a copy of the mod. It will take quite some time to upload though since I'm stuck with ***ty DSL now a days. So no promises. It may be awhile before I can find the time needed to upload it. :(
by Apache Thunder
Sun Aug 03, 2014 12:27 am
Forum: Battlefield 242
Topic: Battlefield 2'42: Redux
Replies: 33
Views: 126709

Re: Battlefield 2'42: Redux

I won't be fixings bugs relating to glitching into objects. There's just too many potentional areas this could occur with BF1942's buggy collision system. As for the third spot in the commander vehicle, that one is for spawning the squad kits. When you enter that position, use left mouse button to s...
by Apache Thunder
Sat Aug 02, 2014 1:09 am
Forum: Battlefield 242
Topic: Battlefield 2'42: Redux
Replies: 33
Views: 126709

Re: Battlefield 2'42: Redux

Supply drops/vehicle drops work best if you aim the cross hair level with the horizon. If you aim towards the ground the drop will occur too far infront of you and too far in back if you aim too much towards the sky. ;) As for the APCs, I didn't have many problems driving them. Perhaps drive at slow...