Search found 59 matches

by Sgt.Killboy
Sat Apr 30, 2011 3:25 am
Forum: Modding/Mapping Tutorials
Topic: regarding nightmaps
Replies: 9
Views: 46736

Re: regarding nightmaps

Thats what I was trying to say!

;)
by Sgt.Killboy
Fri Apr 29, 2011 8:16 pm
Forum: 1942 Modding Discussion
Topic: Editor not showing buildings?
Replies: 4
Views: 6554

Re: Editor not showing buildings?

If thats about ED42 the trees won't show up anyways. You would need to download the converted treemesh and wxtract them to your standartmesh folder. Check this out: http://bfmods.com/viewtopic.php?f=21&t=114 In case you haven't editor42 setup correctly, follow this nice video by fOok to get it s...
by Sgt.Killboy
Fri Apr 29, 2011 7:35 pm
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 72385

Re: Animations Editing Tutorial[s]

Oh wait! Oh...and thanks for your effort first! I got a question, you might be able to answer so I could probably save a lot of time testing stuff. If I apply some changes to the soldiers model mesh like making the belly like it was formed by beer. Will that affect the animations. Or lets say i chan...
by Sgt.Killboy
Fri Apr 29, 2011 4:57 pm
Forum: Modding/Mapping Tutorials
Topic: Generating custom skys using Terragen 1
Replies: 0
Views: 12606

Generating custom skys using Terragen 1

Requirements for this tut: -brains -Photoshop or any other Image Editing Software with DDS plugin (Plugin can be found at the tools section) -Terragen -MDT or any other program you can unpack and pack rfa files with To generate skyboxes, there's a pretty cool tool available for free non commercial u...
by Sgt.Killboy
Fri Apr 29, 2011 3:25 pm
Forum: Modding/Mapping Tutorials
Topic: regarding nightmaps
Replies: 9
Views: 46736

Re: regarding nightmaps

Oh wow! *lol* I am not sure how I could have forgotten to talk about that... Well thanks for adding this! Will Edit my 1st post and guide people to read yours. Theres just one thing i don't agree with you: The blue color thing. It's just a point of view, but when i leave my house at night, i don't s...
by Sgt.Killboy
Fri Apr 29, 2011 2:11 pm
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38364

Re: Preparing your map within 3dMax

Well...that's some interesting points! Thnks!

;)
by Sgt.Killboy
Fri Apr 29, 2011 7:53 am
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 72385

Re: Animations Editing Tutorial[s]

Almost anything about animation would be interesting, so fire it up! :D A question: Is it possible to get the animation show up in 3DsMax? I mean with the soldier model. I just imported one, and all i had was some boxes that flip around. I mean...you know...I'd like to see the complete sodiermodel a...
by Sgt.Killboy
Fri Apr 29, 2011 7:49 am
Forum: Completed Work
Topic: Completed old map
Replies: 4
Views: 28167

Re: Completed old map

Don't miss to get your copy soon.

EoD website is now availlable at http://www.eod-classic.de.vu/(somehow our old website went offline a few days ago).
by Sgt.Killboy
Fri Apr 29, 2011 7:46 am
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38364

Re: Preparing your map within 3dMax

Thats what I'm afraid of. (the ballancing thing) In my imagination the map has like 4 or 5 Vehicles to protect. As we usually have AntiTank in every team, I guess there need to be changes in the teams setup of the map. I'd prefere no AntiTank in the teams, just a very limited amount of Pick up RPG's...
by Sgt.Killboy
Wed Apr 27, 2011 10:23 pm
Forum: Completed Work
Topic: Completed old map
Replies: 4
Views: 28167

Completed old map

I just completed an old map...actually the 2nd map I ever made. It was never ment to make it into a mod,I just made it for fun, as costum EoD map, back in the days (2004). BAsicly it's a jungle map, with a lot of treehuts, connected by ropebridges. I thought it ight be funny to play it with friends....