Search found 645 matches

by Senshi
Sat Mar 23, 2013 6:54 pm
Forum: Make a Request!
Topic: Requesting a ZIP for two SW objective objects
Replies: 7
Views: 17979

Re: Requesting a ZIP for two SW objective objects

Of course you can. Objective game mode is pure scripting.
by Senshi
Sat Mar 23, 2013 9:01 am
Forum: 1942 Modding Discussion
Topic: Collision mesh visible in Battlecraft 1942, but not in-game?
Replies: 10
Views: 14974

Re: Collision mesh visible in Battlecraft 1942, but not in-g

Two possible issues: 1) Your model has no col mesh. If it's a static mesh, there's a good chance you won't notice this except from the "walkthrough" because your object is fixed anyway. However, even objects without colmeshes can be collideable, as there's a way to make BF interpret the VI...
by Senshi
Fri Mar 22, 2013 7:16 pm
Forum: 1942 Modding Discussion
Topic: adding map specified information?
Replies: 10
Views: 16102

Re: adding map specified information?

I posted that above. One line is for the upper segment, the second one is for the lower one.
by Senshi
Fri Mar 22, 2013 9:19 am
Forum: Make a Request!
Topic: Requesting a ZIP for two SW objective objects
Replies: 7
Views: 17979

Re: Requesting a ZIP for two SW objective objects

Then reinstall the addon :) .
by Senshi
Thu Mar 21, 2013 1:42 pm
Forum: Make a Request!
Topic: Requesting a ZIP for two SW objective objects
Replies: 7
Views: 17979

Re: Requesting a ZIP for two SW objective objects

Strictly speaking, such an act would be a copyright infringement. If you possess Secret Weapons (and why the hell would you not own it???) , it should be no problem to extract the stuff on your own. If someone packs it up and sends it to anyone, he violates the copyright of EA.
by Senshi
Wed Mar 20, 2013 11:41 pm
Forum: Make a Request!
Topic: Battlefield 1942 - map request
Replies: 16
Views: 35183

Re: Battlefield 1942 - map request

Everyone can do anything. Just gotta (and should) learn how :) .
by Senshi
Wed Mar 20, 2013 11:39 pm
Forum: 1942 Modding Discussion
Topic: Can anyone tell me what this debugging error means?
Replies: 12
Views: 16972

Re: Can anyone tell me what this debugging error means?

For big texts: http://www.pastebin.com

However, usually it suffices to post the last 20-30 lines of a logfile.
by Senshi
Wed Mar 20, 2013 11:35 pm
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 132177

Re: Stop server from restarting map when second player joins

You can also add this line:
"game.setMinNrOfPlayers 0" to a basic common file that gets called for every map. Like the soldier.inc. That goes for every SSM modding/setting you want to apply for ALL maps.
by Senshi
Wed Mar 20, 2013 5:27 pm
Forum: Make a Request!
Topic: Battlefield 1942 - map request
Replies: 16
Views: 35183

Re: Battlefield 1942 - map request

Never really understood the point of this section anyway. If you want stuff shaped to your will, best do it yourself :) .
by Senshi
Tue Mar 19, 2013 9:58 am
Forum: Off Topic
Topic: FH - Secret Weapons Installer killing my PC
Replies: 16
Views: 39050

Re: FH - Secret Weapons Installer killing my PC

Not exactly sure how the installer works, but if it's anything like the Battlegroup one you simply have to be patient. "Crashing the explorer" cannot really be related to a regular installation process, except when the installer hogs up your computer's resources. Which can absolutely happe...