Search found 480 matches

by BotHunter
Fri Sep 19, 2014 4:18 am
Forum: New here?
Topic: hello everbody
Replies: 4
Views: 31960

Re: hello everbody

Yep. That's like saying you want to dehydrate water. :D
by BotHunter
Thu Sep 18, 2014 1:11 am
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1638820

Re: random stuff :)

Any of you guys ever player Robocraft?
by BotHunter
Thu Sep 18, 2014 1:05 am
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1638820

Re: random stuff :)

Hek ya!
by BotHunter
Wed Sep 17, 2014 6:38 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1638820

Re: random stuff :)

Isn't it a blast? You should try this one I made: // [RCD] Val { AILERON(default=0, min=-30, max=30, step=5) ELEVATOR(default=0, min=-30, max=30, step=5) PROP(default=0, min=-10000, max=500000, step=5000) RUDDER(default=0, min=-30, max=30, step=5) } Key { 0:ELEVATOR(step=5) 1:ELEVATOR(step=-5) 2:AIL...
by BotHunter
Sat Sep 06, 2014 5:54 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20400

Re: BC42 Crashes on object lightmap

I DID IT :D :D :D :D !!!

I just created a .samples for all the objects in the map, repacked the Standardmesh.rfa with them in it, And Battlecraft worked! Just like a charm :D

Thank you all :)
by BotHunter
Sat Sep 06, 2014 5:03 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20400

Re: BC42 Crashes on object lightmap

Cool!

But th only object i'm trying to create Lightmaps for right now is the "Hut_m1" Which is a bf Vanilla object. Wouldn't the samples already be crated for it?
by BotHunter
Fri Sep 05, 2014 6:35 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20400

Re: BC42 Crashes on object lightmap

AG! No matter what I do, There are no building textures generated! :x
by BotHunter
Fri Sep 05, 2014 4:55 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20400

Re: BC42 Crashes on object lightmap

Hmm. So I ran the shot cut, And it went till here and then closed. Is it complete? http://www.mediafire.com/convkey/a7a2/c8esac16sgf1gn5fg.jpg (http://www.mediafire.com/view/c8esac16sgf1gn5/Error.png) EDIT: I looked at the files in ShadowWork/ And the terrain shadows are the but the object lightmaps...