Search found 590 matches
- Sat Nov 24, 2012 5:14 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: First time map making help
- Replies: 4
- Views: 15435
Re: First time map making help
Welcome to the site.. the best thing to do is download Battlecraft and follow the tutorials included with it. This will get you started. There's a bunch of basic tutorials here too (link up top..) Mixing and merging content from different mods can, at times be a quite advanced task.. I think you ne...
- Thu Nov 15, 2012 12:23 am
- Forum: General discussion & notices
- Topic: A friendly request
- Replies: 9
- Views: 16221
Re: A friendly request
I'm sure there will be more people posting in that section, at least give it a try for a certain period of time and see what happens from there.
- Wed Nov 14, 2012 2:03 am
- Forum: 1942 Modding Discussion
- Topic: Using the debugger...
- Replies: 2
- Views: 5712
Re: Using the debugger...
Sometimes simply running your game in windowed mode will give you an error prompt, with no debugger running. I'm curious about the actual abilities of this program.
- Wed Nov 14, 2012 1:56 am
- Forum: General discussion & notices
- Topic: A friendly request
- Replies: 9
- Views: 16221
Re: A friendly request
Read my post again Swaffy and try to make sense out of it.
- Wed Nov 14, 2012 1:44 am
- Forum: General discussion & notices
- Topic: A friendly request
- Replies: 9
- Views: 16221
Re: A friendly request
This is true for the MP demo especially, and the patch that was made for it (which is very odd, because it is the only patched demo in Battlefield history I know, and probably the only patched demo I know). The SW Demo, which runs on a more recent version of the BF1942 engine (v1.45), allows for a b...
- Tue Nov 13, 2012 12:31 am
- Forum: 1942 Modding Discussion
- Topic: Tank View Zoom
- Replies: 2
- Views: 5708
Re: Tank View Zoom
That flashing gun is terribly annoying.
- Mon Nov 12, 2012 4:26 am
- Forum: 1942 Modding Discussion
- Topic: Editor42 or Battlecraft 1942?
- Replies: 10
- Views: 15901
Re: Editor42 or Battlecraft 1942?
Editor42 for ground texturing strictly; BC42 for object placement and browsing, PCO placement, spawners, "tree planting", in-game map generation, light maps generation, water texturing, skybox configuration. And, huge advantage over Editor42, you can test your level on the fly with BC42 wi...
- Mon Nov 12, 2012 3:46 am
- Forum: General discussion & notices
- Topic: A friendly request
- Replies: 9
- Views: 16221
A friendly request
Hi all, I was just wondering if perhaps the admins could add an additional forum section for the demo modders out there (Battlefield 1942 Multiplayer Demo v1.0 and v1.1, Battlefield 1942 Secret Weapons of WWII Demo v1.45). I'm asking this because these games being demos, sometime the SSM/CSM code ha...
- Thu Nov 08, 2012 4:04 pm
- Forum: Battlefield server and client
- Topic: BF42 server with 128 players?
- Replies: 78
- Views: 955892
Re: BF42 server with 128 players?
Is 256 players practical? Could is be realized for someone with, say, 20 MB upload?
- Wed Nov 07, 2012 8:06 pm
- Forum: 1942 Modding Discussion
- Topic: Creating ''infinite LOD'' on a static object
- Replies: 7
- Views: 9722
Re: Creating ''infinite LOD'' on a static object
That is why I put quote marks around it.
But for an object such as a church interior, or even a cathedral, using the addTemplate method to add successively smaller child objects to bigger mother objects, could one achieve almost a 1:1 replica of the detail?
But for an object such as a church interior, or even a cathedral, using the addTemplate method to add successively smaller child objects to bigger mother objects, could one achieve almost a 1:1 replica of the detail?