Search found 59 matches

by Sgt.Killboy
Mon Apr 18, 2011 6:05 am
Forum: 1942 Modding Discussion
Topic: Properly Creating a BF 1942 Levels Terrain, textures
Replies: 9
Views: 11808

Re: Properly Creating a BF 1942 Levels Terrain, textures

Well...whatever program you use to create heightmaps. As long as you save them as .raw file they should work with BC42. You might probably have to convert it to .raw in Photoshop or another program. So if you generate terrain and export the heightmap, save it in 256x256 px size and convert it to 8bi...
by Sgt.Killboy
Mon Apr 18, 2011 5:39 am
Forum: Make a Request!
Topic: More a suggestion...
Replies: 8
Views: 21650

Re: More a suggestion...

Oh well...thats all true...really sound like a nightmare to get this done...*lol* just thought it would be fun to have a mod like that.

:D
by Sgt.Killboy
Mon Apr 04, 2011 5:06 am
Forum: Modding/Mapping Tutorials
Topic: regarding nightmaps
Replies: 9
Views: 48987

regarding nightmaps

When i left the BF42 modding community, theres always been some open questions about getting nightmaps done. In my opinion, theres a few things to keep in mind: 1. Theres no such thing as blue heaven and blue reflections at night in real life. (Never ever) 2. If you don't make real life look better,...
by Sgt.Killboy
Mon Apr 04, 2011 4:09 am
Forum: Mod Downloads
Topic: FinnWars 1.8 fanmade patch/update
Replies: 19
Views: 85053

Re: FinnWars 1.8 fanmade patch/update

For funks sake. I used to love this mod, and I wish this had SP support. Guess would be kinda hard because of the way tanks are...missing the word...how you drive the tanks, with controls for each track, using the WSAD and the ARROW buttons. Other than that it's a nice mod. I remember the Ice surfac...
by Sgt.Killboy
Mon Apr 04, 2011 3:51 am
Forum: Make a Request!
Topic: More a suggestion...
Replies: 8
Views: 21650

More a suggestion...

EDIT: was tryin to add pics of the time tunnel...got PHP errors..pls use google. Thnx! ____________________________________________________________________________________ Well this is less a request than a question. And sorry for my bad americaneese. I'm native german and drunken too. Let me start ...
by Sgt.Killboy
Mon Apr 04, 2011 3:23 am
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38591

Re: Preparing your map within 3dMax

Hey guys! (fOok and A.T.) Would you mind to share your experience with me? Talking bout the lighting stuff. I got 3DsMax eperience and what it needs to get it done, i would just like to know how to...well...import a map into 3Ds Max (i edited terrain in 3Ds using a plane and the displace modifier be...
by Sgt.Killboy
Mon Apr 04, 2011 3:09 am
Forum: Modding/Mapping Tutorials
Topic: Modeling in 3DsMax without UVW unwrapping and texturing
Replies: 4
Views: 28345

Re: Modeling in 3DsMax without UVW unwrapping and texturing

Actually I am not really sure if you can generate Lightmaps for costum OBJs like that. Sorry!

:?
by Sgt.Killboy
Fri Mar 25, 2011 1:27 am
Forum: New here?
Topic: Howdy!
Replies: 3
Views: 11560

Howdy!

Hy there! Just me, Sgt.K. from germany. Been modding EOD and Brickfield years ago. Just got back to bf1942 after playing other stuff for a while, and I'm very impressed by all the things, thats still under developement. Also I'm glad to see some skilled people sharing there knowledge on this board. ...
by Sgt.Killboy
Thu Mar 24, 2011 7:12 pm
Forum: Modding/Mapping Tutorials
Topic: Modeling in 3DsMax without UVW unwrapping and texturing
Replies: 4
Views: 28345

Modeling in 3DsMax without UVW unwrapping and texturing

Here's a little tutorial about modeling statics for bf1942 WITHOUT UVW unwrapping and texturing. Requirements: -Basic knowledge of 3DsMax -Knowledge of importing/exporting statics with the bf1942 plugin for 3DsMax -Having extracted your nessecary bf1942 files like fOok explained it in his tutorial a...