Search found 59 matches
- Mon Apr 18, 2011 6:05 am
- Forum: 1942 Modding Discussion
- Topic: Properly Creating a BF 1942 Levels Terrain, textures
- Replies: 9
- Views: 11808
Re: Properly Creating a BF 1942 Levels Terrain, textures
Well...whatever program you use to create heightmaps. As long as you save them as .raw file they should work with BC42. You might probably have to convert it to .raw in Photoshop or another program. So if you generate terrain and export the heightmap, save it in 256x256 px size and convert it to 8bi...
- Mon Apr 18, 2011 5:39 am
- Forum: Make a Request!
- Topic: More a suggestion...
- Replies: 8
- Views: 21650
Re: More a suggestion...
Oh well...thats all true...really sound like a nightmare to get this done...*lol* just thought it would be fun to have a mod like that.
- Mon Apr 04, 2011 5:06 am
- Forum: Modding/Mapping Tutorials
- Topic: regarding nightmaps
- Replies: 9
- Views: 48987
regarding nightmaps
When i left the BF42 modding community, theres always been some open questions about getting nightmaps done. In my opinion, theres a few things to keep in mind: 1. Theres no such thing as blue heaven and blue reflections at night in real life. (Never ever) 2. If you don't make real life look better,...
- Mon Apr 04, 2011 4:09 am
- Forum: Mod Downloads
- Topic: FinnWars 1.8 fanmade patch/update
- Replies: 19
- Views: 85053
Re: FinnWars 1.8 fanmade patch/update
For funks sake. I used to love this mod, and I wish this had SP support. Guess would be kinda hard because of the way tanks are...missing the word...how you drive the tanks, with controls for each track, using the WSAD and the ARROW buttons. Other than that it's a nice mod. I remember the Ice surfac...
- Mon Apr 04, 2011 3:51 am
- Forum: Make a Request!
- Topic: More a suggestion...
- Replies: 8
- Views: 21650
More a suggestion...
EDIT: was tryin to add pics of the time tunnel...got PHP errors..pls use google. Thnx! ____________________________________________________________________________________ Well this is less a request than a question. And sorry for my bad americaneese. I'm native german and drunken too. Let me start ...
- Mon Apr 04, 2011 3:23 am
- Forum: 1942 Modding Discussion
- Topic: Preparing your map within 3dMax
- Replies: 16
- Views: 38591
Re: Preparing your map within 3dMax
Hey guys! (fOok and A.T.) Would you mind to share your experience with me? Talking bout the lighting stuff. I got 3DsMax eperience and what it needs to get it done, i would just like to know how to...well...import a map into 3Ds Max (i edited terrain in 3Ds using a plane and the displace modifier be...
- Mon Apr 04, 2011 3:09 am
- Forum: Modding/Mapping Tutorials
- Topic: Modeling in 3DsMax without UVW unwrapping and texturing
- Replies: 4
- Views: 28345
Re: Modeling in 3DsMax without UVW unwrapping and texturing
Actually I am not really sure if you can generate Lightmaps for costum OBJs like that. Sorry!
Howdy!
Hy there! Just me, Sgt.K. from germany. Been modding EOD and Brickfield years ago. Just got back to bf1942 after playing other stuff for a while, and I'm very impressed by all the things, thats still under developement. Also I'm glad to see some skilled people sharing there knowledge on this board. ...
- Thu Mar 24, 2011 7:12 pm
- Forum: Modding/Mapping Tutorials
- Topic: Modeling in 3DsMax without UVW unwrapping and texturing
- Replies: 4
- Views: 28345
Modeling in 3DsMax without UVW unwrapping and texturing
Here's a little tutorial about modeling statics for bf1942 WITHOUT UVW unwrapping and texturing. Requirements: -Basic knowledge of 3DsMax -Knowledge of importing/exporting statics with the bf1942 plugin for 3DsMax -Having extracted your nessecary bf1942 files like fOok explained it in his tutorial a...