Search found 59 matches

by Sgt.Killboy
Wed Apr 27, 2011 5:19 pm
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73398

Re: Animations Editing Tutorial[s]

I guess theres a tutorial about basic changing of an animation in this "battlefield 1942 modding guide" they provide at the battlefield singleplayer website. I already posted a link somewhere, but i forgot where it was...fOok was asking for the bf1942 light.exe thing there...
by Sgt.Killboy
Sun Apr 24, 2011 6:10 pm
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38682

Re: Preparing your map within 3dMax

Well...i don't understand a word you say (bout the lightmaps) a step by step tut would be grat if you find the time someday. Right now I'm far from creating any new maps, since all the old ones I did years ago need more or less retouching plus we need tons of new stuff that needs to be modeled and s...
by Sgt.Killboy
Sun Apr 24, 2011 5:31 am
Forum: 1942 Modding Discussion
Topic: Anyone got BF42 Light.exe? or help me with terrain lightmaps
Replies: 4
Views: 6730

Re: Anyone got BF42 Light.exe? or help me with terrain light

Just stumbled across this post. I case anyone will seach anything like the BF42 light.exe or anything else.It can be found here: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=6860 at bf singleplayer website. Dnamro put together a nice "offline modding guide" with tons of...
by Sgt.Killboy
Sun Apr 24, 2011 5:22 am
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38682

Re: Preparing your map within 3dMax

Somehow i was having a lot of issues using the rexman tools in Max8 (maybe i've put them in the wrong directory...didn't have the time to figure that out, yet). Well after i found the plugin "autorun" at startup, forceing me to close 10 windows it worked almost perfectly. The units scalein...
by Sgt.Killboy
Sat Apr 23, 2011 12:03 pm
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38682

Re: Preparing your map within 3dMax

Freaking awesome...I mean both...the rexman tools and the Heroes port. Unfortunately I can't enjoy YouTube Vids, cause i run a UMTS webstick with low bandwith...but i watched the first few seconds. Looking great.
by Sgt.Killboy
Thu Apr 21, 2011 2:53 pm
Forum: 1942 Modding Discussion
Topic: Preparing your map within 3dMax
Replies: 16
Views: 38682

Re: Preparing your map within 3dMax

Oh Wow! I was just asking myself, where I did ask that question. *lol* That doesn't sound too hard, but very resource consuming. And will i be able to generate lightmaps for multiple lightsources then? Since i saw it on some pics...not sure if it was apache thunder who posted them...from that Battle...
by Sgt.Killboy
Thu Apr 21, 2011 2:38 pm
Forum: Make a Request!
Topic: Animations Editing Tutorial[s]
Replies: 36
Views: 73398

Re: Animations Editing Tutorial[s]

I would be interested in some animation tuts too. Basicly to change weapons animations (and to add a middlefinger gesture to empty weapon slots *lol*) and to make bots fit into vehicles taht need new animation or positions. I got basic animation knwoledge in 3DsMax (invert kinematics 'n stuff) I jus...
by Sgt.Killboy
Thu Apr 21, 2011 2:30 pm
Forum: Make a Request!
Topic: More a suggestion...
Replies: 8
Views: 21751

Re: More a suggestion...

Wow! That's a cool idea hehe! I need to think about that for a while...actually I'm not really sure if it will look as great as it sounds. Maybe the rules should be definated more significunt (speaking of Britney now *lol*). The 1st problem I see is the skybox. Like a snowmap part wouldn't really lo...
by Sgt.Killboy
Mon Apr 18, 2011 12:49 pm
Forum: Modding/Mapping Tutorials
Topic: Texturing maps with photoshop without tga splitter
Replies: 0
Views: 9180

Texturing maps with photoshop without tga splitter

Well...i was just taking a shower...5 Liters coffee running through my guts, when i got hit by some kind of weird lightnin....and had an idea. This tutorial is all about texturing or better re-texturing your BF42 map with Photoshop, making it look a little better and exporting the textures without t...
by Sgt.Killboy
Mon Apr 18, 2011 11:44 am
Forum: 1942 Modding Discussion
Topic: Properly Creating a BF 1942 Levels Terrain, textures
Replies: 9
Views: 11829

Re: Properly Creating a BF 1942 Levels Terrain, textures

*lol* Thanks!

I just figured something new...don't miss the tuts corner!