Search found 72 matches

by Crash42modder
Thu Aug 24, 2023 2:57 pm
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 20002

Re: game.setActiveCombatArea

The game uses vectors in this order: X Z Y (Left to right, up/down, front back). If it's a vector two, then it's Left to right then front to back. So in this case a vector 2 would read as X Y. Left to right is almost always the first vector. The next one differs depending on if it's a vector 2 or 3...
by Crash42modder
Sat Aug 12, 2023 7:17 pm
Forum: Make a Request!
Topic: Need DCF Modded Maps
Replies: 2
Views: 48449

Re: Need DCF Modded Maps

SSM* (server side modifications). Not sss.
by Crash42modder
Sat Aug 12, 2023 7:13 pm
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 29
Views: 75645

Re: Unlimited objects in Battlecraft 1942

Skullkid is a genius.

That is all.
by Crash42modder
Mon Aug 07, 2023 6:19 am
Forum: Make a Request!
Topic: Need DCF Modded Maps
Replies: 2
Views: 48449

Re: Need DCF Modded Maps

You can simply use some SSS scripts to add apaches to the iraqi team in the existing default DCF maps.
by Crash42modder
Mon Aug 07, 2023 6:12 am
Forum: Desert Combat (All versions)
Topic: My Desert Combat Custom Maps
Replies: 9
Views: 61559

Re: My Desert Combat Custom Maps

Thanks.
by Crash42modder
Mon Aug 07, 2023 6:11 am
Forum: Battlefield server and client
Topic: BF1942 Demo Server Crashes
Replies: 62
Views: 462173

Re: BF1942 Demo Server Crashes

Link dead.
by Crash42modder
Sat Apr 08, 2023 2:24 pm
Forum: Modding/Mapping Tutorials
Topic: Battleclaft ain't working in Windows 10
Replies: 9
Views: 50817

Re: Battleclaft ain't working in Windows 10

Good idea. That should do it.
by Crash42modder
Fri Sep 16, 2022 3:13 am
Forum: 1942 Modding Discussion
Topic: networkableInfo's - Which vehicles & objects Need them???
Replies: 15
Views: 51570

Re: networkableInfo's - Which vehicles & objects Need them???

Its actually possible to add objects (vehicles) to a map without requiring any network info at all. Bring it into an .rfa file just as a Standardmesh, using the mods textures and thats it, without the entire objects folder and the irrelevant weapons.con file and network.con file etc etc. This also s...