Search found 1715 matches
- Thu May 11, 2017 11:47 am
- Forum: 1942 Modding Discussion
- Topic: How do you remove tiled textures on your surface maps?
- Replies: 5
- Views: 15433
Re: How do you remove tiled textures on your surface maps?
My only guess is it's one of the image files from the Ed42/library/Textures directory.
- Sun Apr 30, 2017 2:58 pm
- Forum: 1942 Modding Discussion
- Topic: HTroop Update To v1.0b82, Released!
- Replies: 3
- Views: 13135
Re: HTroop Update To v1.0b82, Released!
Instead of making new topics every time is there a place you can merge all these release notices into?
- Sun Apr 30, 2017 2:57 pm
- Forum: General discussion & notices
- Topic: {UPDATE} Interstate 82 mod's Gold Map Pack
- Replies: 4
- Views: 40287
Re: {UPDATE} Interstate 82 mod's Gold Map Pack
Fixing the little things always makes a mod more fun to play!
- Sun Apr 30, 2017 2:46 pm
- Forum: Mod Downloads
- Topic: All Out War - A BF1942 Mod
- Replies: 13
- Views: 58951
Re: All Out War - A BF1942 Mod
I remember there being a tut on beach landing zones for bots, worth taking a look at. I think this line is also important for your vehicle... maybe: rem * Grenade Turret aiTemplate.create NF_APC_GrenadeTurret_AI aiTemplate.addType ITUnit aiTemplate.addType ITBiological aiTemplate.addType ITGround ai...
- Sun Apr 16, 2017 9:22 pm
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 3784801
Re: Swaffy'sMod v0.38 (TBA)
Update Apr 16, 2017: Working on making the 1st person airplane meshes merged with the 3rd person meshes on more of the airplanes. Had some trouble with the F4U-1d (Corsair) UVW mapping but it works. Preview of the Bf 109E work in progress: (rem) There are vertices which I have to carefully move so t...
- Sun Apr 02, 2017 12:11 am
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 3784801
Re: Swaffy'sMod v0.38 (TBA)
I would rather it not exist until I am ready to upload 0.38, but thank you for helping.mistamontiel wrote:I've put v0.34 on my Mediafire
- Fri Mar 31, 2017 4:54 pm
- Forum: Mod Downloads
- Topic: Swaffy'sMod v0.38 (TBA)
- Replies: 145
- Views: 3784801
Re: Swaffy'sMod v0.38 (TBA)
My work has been halted lately due to my family moving into a new house. On the good side, here is a little preview of something I've finished lately:
(rem)
Yep, a Yak-9Z just like the drawing! lol...
(rem)
Yep, a Yak-9Z just like the drawing! lol...
- Fri Mar 31, 2017 3:03 am
- Forum: 1942 Modding Discussion
- Topic: Randomizing Objective Object Locations
- Replies: 5
- Views: 14621
Re: Randomizing Objective Object Locations
I got some results while searching "random weapons".
http://bfmods.com/viewtopic.php?f=6&t=1812
http://bfmods.com/viewtopic.php?f=43&t=1749&p=12543
It may be sequential though. Worth a try. I think effects use a randomizer of some sort but I don't know how to use that.
http://bfmods.com/viewtopic.php?f=6&t=1812
http://bfmods.com/viewtopic.php?f=43&t=1749&p=12543
It may be sequential though. Worth a try. I think effects use a randomizer of some sort but I don't know how to use that.
- Fri Mar 31, 2017 2:56 am
- Forum: 1942 Modding Discussion
- Topic: Modding Damage and ForceOnExplosion
- Replies: 1
- Views: 7262
Re: Modding Damage and ForceOnExplosion
Here is the piece of code I was talking about: ObjectTemplate.minDamage 0.5 ObjectTemplate.distToStartLoseDamage 100 ObjectTemplate.distToMinDamage 200 This is added at the end of projectile's code to set the damage drop for that projectile. I wish there was a way to flip it so damage is added, ah w...
- Thu Mar 30, 2017 4:05 am
- Forum: 1942 Modding Discussion
- Topic: Modding Damage and ForceOnExplosion
- Replies: 1
- Views: 7262
Re: Modding Damage and ForceOnExplosion
I think the only way to do this is use it for direct hits. You cannot direct-hit yourself so make it have a low splash damage (material2) and a higher direct-hit damage (material). There is a way to reduce damage over distance but I don't think that can be reversed. I really am not sure how to get y...