Search found 1163 matches

by Apache Thunder
Sat Oct 24, 2009 5:24 am
Forum: General Modding Tutorials
Topic: CSM - How to make working APMines with credited kills...
Replies: 0
Views: 7808

CSM - How to make working APMines with credited kills...

Tutorial Difficulty: Moderate Must have basic decent coding skills and must know how to change matIds of meshes and code the damage system. Locations of posted code is inferred and common sense on where to put it must be made. Note: This is a very lengthy tutorial! Be warned! It is designed for the ...
by Apache Thunder
Sat Oct 24, 2009 3:16 am
Forum: Desert Combat (All versions)
Topic: DC Unauthorized v3.3 ready for combat!
Replies: 72
Views: 232871

Re: DC Unauthorized v2.3 ready for combat!

...???....

Um...What exactly are you trying to say? Search for a game server using this mod? Haven't found a game server running this mod yet.

By the way, here is the server files for those running dedicated servers:

http://www.filefront.com/14767115/DC_Un ... rFiles.rar
by Apache Thunder
Fri Oct 23, 2009 4:39 am
Forum: 1942 Modding Discussion
Topic: I made the birds in DC Sea Rigs killlable....
Replies: 5
Views: 14228

Re: I made the birds in DC Sea Rigs killlable....

lol. I never cheap out on the coding boy! ;) I know enough modeling to make a decent "wreck". Or dead body in this case. :P You should see my destructible bunkers.(the ones on El Alamein flags for example) One of the very first things I did for this mod. The wreck model for it was all me! :D
by Apache Thunder
Thu Oct 22, 2009 10:05 pm
Forum: Desert Combat (All versions)
Topic: DC Unauthorized v3.3 ready for combat!
Replies: 72
Views: 232871

Re: DC Unauthorized v2.3 ready for combat!

This is due to my limited upload speeds. I would never get time to upload the full 500+mb file. So I thought it would be best to upload it in parts.Upload 2 or 3 parts one day and the rest the next day. Cause if I try to upload it as one big file, it could get interrupted or my parents would come ho...
by Apache Thunder
Thu Oct 22, 2009 5:02 am
Forum: 1942 Modding Discussion
Topic: HELP PHONE
Replies: 6
Views: 16778

Re: HELP PHONE

Here's how to add it using the random geometries code using USSoldier objects.con file as an example: ObjectTemplate.create BFSoldier USSoldier ObjectTemplate.createSkeleton animations/USSoldier.ske ObjectTemplate.addArmorEffect 0 e_soldierdeath_us 0/0.8/0 include ../Common/CommonSoldierData.inc gam...
by Apache Thunder
Wed Oct 21, 2009 9:35 pm
Forum: Desert Combat (All versions)
Topic: DC Unauthorized v3.3 ready for combat!
Replies: 72
Views: 232871

Re: DC Unauthorized v2.3 ready for combat!

No problem. Hope you have fun with it. :D
by Apache Thunder
Wed Oct 21, 2009 7:31 pm
Forum: Desert Combat (All versions)
Topic: DC Unauthorized v3.3 ready for combat!
Replies: 72
Views: 232871

DC Unauthorized v3.3 ready for combat!

FINALLY got v2.3 uploaded! Now with the much improved DC Sea Rigs, Gulf of Oman with more lightmaps, etc. Readme/Changelog: DC UNAUTHORIZED v2.3 RC1 - Conversion(s)/other stuff by Apache Thunder Installation: Self extracter will extract the client files to the following directory: C:\Program Files\E...
by Apache Thunder
Wed Oct 21, 2009 6:23 pm
Forum: 1942 Modding Discussion
Topic: HELP PHONE
Replies: 6
Views: 16778

Re: HELP PHONE

Did you try addTemplating it to the soldier instead of to a kit part? Unless you plan on having drop kits and such. Make sure to addTemplate it as the last child object for the soldier you want. You can try the random geometry code so you can get soldiers to spawn with different stuff. ;) If you do ...
by Apache Thunder
Wed Oct 21, 2009 2:18 am
Forum: 1942 Modding Discussion
Topic: I made the birds in DC Sea Rigs killlable....
Replies: 5
Views: 14228

Re: I made the birds in DC Sea Rigs killlable....

Yes. The lightmaps is the bread and butter of this map. Not only that I got bots on it too! ;) Exterior: (click to enlarge) http://img33.imageshack.us/img33/7972/screenshot5pl.th.jpg http://img410.imageshack.us/img410/3572/screenshot7l.th.jpg http://img9.imageshack.us/img9/4688/screenshot8pg.th.jpg ...
by Apache Thunder
Tue Oct 20, 2009 9:40 pm
Forum: 1942 Modding Discussion
Topic: I made the birds in DC Sea Rigs killlable....
Replies: 5
Views: 14228

I made the birds in DC Sea Rigs killlable....

Why? Because I'm evil and twisted! :twisted: I am currently uploading my DC Unauthorized mod v2.3. I finished uploaded 3 parts. (I made it a 6 part self extracting archive to make it easier for me to upload on my crappy internet) Here's a video: (click to view) http://i37.photobucket.com/albums/e73/...