Search found 59 matches

by Kurosaji
Fri Aug 21, 2015 4:47 am
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 36994

Re: Automatic Jet-Pack Thrust

well, theres nothing wrong with the jetpacks - is there an objects or animation problem that could be causing this?
by Kurosaji
Thu Aug 20, 2015 1:24 am
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 36994

Re: Automatic Jet-Pack Thrust

I checked out secret weapons in third person. It would seem that the jetpack utilizes the parachute animation. My character walks/runs in air regardless of pressing shift. What could the problem be here?
by Kurosaji
Tue Aug 18, 2015 2:01 pm
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 100782

Re: Gunfire off center from crosshair.

If anyone has a solution for this, you own my soul.
by Kurosaji
Tue Aug 18, 2015 1:53 pm
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 36994

Re: Automatic Jet-Pack Thrust

Similar to having 0 gravity on I suppose. You would think it would function like the parachute animations, especially since you can parachute and shoot.
by Kurosaji
Mon Aug 17, 2015 5:32 pm
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 36994

Re: Automatic Jet-Pack Thrust

can anyone else confirm that you walk in the air in secret weapons?
by Kurosaji
Sun Aug 16, 2015 11:16 pm
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 36994

Re: Automatic Jet-Pack Thrust

All very useful info, the only large problem I had with the jetpacks is that the character is walking mid-air - though I think this may be a result of no parachutes in the mod I am in. Anyone think that's the issue?
by Kurosaji
Sun Aug 16, 2015 4:44 pm
Forum: Modding/Mapping Tutorials
Topic: How to remove a video that autoplays at the end of a round.
Replies: 2
Views: 22290

Re: How to remove a video that autoplays at the end of a rou

I edited mine so they aren't as loud, only solution I ever knew. I can give you mine, Jiang. I've always been surprised how far you push the engine in your mods, Apache.
by Kurosaji
Sat Aug 15, 2015 12:23 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 100782

Re: Gunfire off center from crosshair.

Didn't work. Co-pilots firing still seems to gradually slip farther and farther away from the center.
shrug.
by Kurosaji
Fri Aug 14, 2015 2:04 pm
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 100782

Re: Gunfire off center from crosshair.

wow, if that is the case i will be so ashamed i overlooked that. I will make them the same when I get home tonight.
by Kurosaji
Fri Aug 14, 2015 1:48 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 100782

Re: Gunfire off center from crosshair.

well, it works in theory.... however... rem ------------------------------------- rem ObjectTemplate.visibleBarrelTemplate e_greenbeam rem ------------------------------------- ObjectTemplate.projectileTemplate BeamLaserProjectileGreenS ObjectTemplate.magSize -1 ObjectTemplate.magType 0 ObjectTempla...