Search found 174 matches

by Skull Kid
Sat Dec 01, 2012 12:14 pm
Forum: 1942 Modding Discussion
Topic: Creating the E-100 super-heavy tank (CANCELLED)
Replies: 6
Views: 8905

Re: Creating the E-100 super-heavy tank

So... right now... I'm gonna use 3ds Max 7 to model the tank... and Photoshop CS6 to re-scale the images (plans) correctly... that's good Skull Kid, you've taken the first step to create this behemoth :D *pats self on back*
by Skull Kid
Mon Nov 26, 2012 3:19 am
Forum: 1942 Modding Discussion
Topic: Creating the E-100 super-heavy tank (CANCELLED)
Replies: 6
Views: 8905

Re: Creating the E-100 super-heavy tank

Senshi wrote:Yes, as stated in my previous post, the sig and the linked thread ;) .
Ok, thanks :)
by Skull Kid
Sun Nov 25, 2012 11:01 pm
Forum: 1942 Modding Discussion
Topic: Creating the E-100 super-heavy tank (CANCELLED)
Replies: 6
Views: 8905

Re: Creating the E-100 super-heavy tank

Best of luck with that project :) , you are sure in for a lot of work (and hopefully fun). Keep us posted on your progress :) . Regarding the workaround with the .3ds, you don't need that. You can use my updated version of the MDT 2.75 (see my sig) which I made compatible with all Max 8+ versions. ...
by Skull Kid
Sun Nov 25, 2012 10:44 pm
Forum: 1942 Modding Discussion
Topic: Creating the E-100 super-heavy tank (CANCELLED)
Replies: 6
Views: 8905

Creating the E-100 super-heavy tank (CANCELLED)

So... I have taken upon me the great task of re-creating the E-100 super-heavy tank for Battlefield 1942. I have found plans from above, left, right and front of it, so I feel quite confident that this will go well =) I will be creating it in 3ds Max 2013, and export to .3ds and use DICE's own .3ds ...
by Skull Kid
Fri Nov 16, 2012 10:40 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22385

Re: Creating the Landkreuzer P. 1500 Monster

I've made a decision... to only make the Landkreuzer P. 1500 Monster, as Ratte already exists, and is a totally acceptable model in my eyes =)
by Skull Kid
Thu Nov 15, 2012 9:04 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22385

Re: Creating the Landkreuzer P. 1000 Ratte and P. 1500 Monst

Well... I am now shaping the turret. Not made much progress, so far... but it's going ahead.
by Skull Kid
Wed Nov 14, 2012 3:58 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22385

Re: Creating the Landkreuzer P. 1000 Ratte and P. 1500 Monst

Dear community,

I have indeed started to build the Ratte from scratch. As the one that exist doesn't remind me of the original plans. But don't worry, I still like the original, but I will make a model as equal to the plans as possible. Anyway, here's the first render in 3ds Max 2013.
by Skull Kid
Tue Nov 13, 2012 4:30 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22385

Re: Creating the Landkreuzer P. 1000 Ratte and P. 1500 Monst

Not sure, haven'T fiddled with the new FHSW mod. Kinda curious what they did, because the objects.rfa usually always gotta be fairly straightforward... Anyway, you always could just grab an older version of FHSW to retrieve the Ratte from. If you want, I could also upload my modjob for you, though ...
by Skull Kid
Tue Nov 13, 2012 2:26 pm
Forum: 1942 Modding Discussion
Topic: Creating the Landkreuzer P. 1500 Monster
Replies: 16
Views: 22385

Re: Creating the Landkreuzer P. 1000 Ratte and P. 1500 Monst

I usually just create all the individual .sm files, then create the vehicle code, addtemplating all the children to random positions or 0/0/0. After that, I pack it as .rfa, fire up 3ds Max7, load the vehicle using the "Vehicle" tab in the MDT, happily alter all positions as needed and sa...
by Skull Kid
Tue Nov 13, 2012 8:11 am
Forum: 1942 Modding Discussion
Topic: 3dsToSm.exe doesn't work?
Replies: 5
Views: 8677

Re: [SOLVED] 3dsToSm.exe doesn't work?

Hooray!!! It works now!!! :D After renaming the object inside 3ds Max 2013 to "LOD01" ONLY, it works!!!