Whats your video settings? tried setting them to medium if they are at high?
try disabling Antialiasing
in your graphics-controll panel make sure there are no settings to override the applications nvidia control panel or catalyst control center, 3d settings i believe its called.
Search found 76 matches
- Fri Jan 23, 2015 1:13 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: BF2 shadows horrible problem
- Replies: 1
- Views: 23658
- Wed Jan 21, 2015 2:57 am
- Forum: 1942 Modding Discussion
- Topic: HTroop Server Help Please
- Replies: 1
- Views: 4998
Re: HTroop Server Help Please
What server version of bf1942 are you running? and on what system? windows server 2008 etc. Does it happen with other mods too? or regular/vanilla bf1942? If its just the mod.. then.. start searching for errors.. If its more than just 1 mod, try using this http://www.gamershell.com/download_5005.sht...
- Mon Nov 17, 2014 7:31 pm
- Forum: 1942 Modding Discussion
- Topic: ip address
- Replies: 1
- Views: 6049
Re: ip address
AX is using some sort of network route, this is only possible with a linux install, i have no knowledge of how to do this.
But you can always ask them directly. http://forum.bf1942.sk/
But you can always ask them directly. http://forum.bf1942.sk/
- Mon Nov 17, 2014 7:30 pm
- Forum: 1942 Modding Discussion
- Topic: [SOLVED]Lift all Objects in BC42 @ Once
- Replies: 7
- Views: 15696
Re: [SOLVED]Lift all Objects in BC42 @ Once
I'm pretty sure you can select everything from the left side menu with the list of all objects placed in the map, and either click ctrl+a or click the 1st one and hold shift while clicking the last one.
- Mon Mar 03, 2014 12:25 am
- Forum: 1942 Modding Discussion
- Topic: issue generating .samples
- Replies: 2
- Views: 5518
Re: issue generating .samples
This is a bit old.
But i ran into this a few times as well
I had to shrink the uvw channel 3, a super super super tiny part of the uvw was outside the frame, once 100% of the uvw is inside the frame, it worked again.
But i ran into this a few times as well
I had to shrink the uvw channel 3, a super super super tiny part of the uvw was outside the frame, once 100% of the uvw is inside the frame, it worked again.
- Sat Feb 15, 2014 3:15 pm
- Forum: General discussion & notices
- Topic: Galactic Conquest event 13-14th
- Replies: 5
- Views: 17756
Re: Galactic Conquest event 13-14th
If you look at the post, this was december 13-14th......
- Thu Dec 12, 2013 9:47 am
- Forum: General discussion & notices
- Topic: Galactic Conquest event 13-14th
- Replies: 5
- Views: 17756
Galactic Conquest event 13-14th
Welcome to our Galactic Conquest event! The server will be running all maps CQ and a few of the classics in Objective mode (Deathstar) I hope everyone who reads this will show up, the server will be bumped up to 64 slots on friday, just in case. Due to timezone differences we have not set a specific...
- Sun Nov 25, 2012 1:06 pm
- Forum: General Modding Tutorials
- Topic: BF1942 Debugger Multifunctionality Tutorial
- Replies: 33
- Views: 128266
Re: BF1942 Debugger Multifunctionality Tutorial
i see lmList.da in the shortcut code, how do you generate this?
- Mon Nov 05, 2012 10:56 pm
- Forum: General discussion & notices
- Topic: Battlefield 1942 is now free to play at Origin...
- Replies: 34
- Views: 145180
Re: Battlefield 1942 Free to play at Origin
IS82 TESTED AND WORKS LIKE A CHARM ON THE NEW VERSION, DO NOT DOUBT THIS, THIS IS THE BEST THING HAPPENING SINCE THE LAST BF1942 PATCH.
WE ARE ALLREADY WORKIN ON A NEW VERSION OF IS82, SHOWING BF1942s FULL POTENTIAL
WE ARE ALLREADY WORKIN ON A NEW VERSION OF IS82, SHOWING BF1942s FULL POTENTIAL
- Sat Nov 03, 2012 12:31 pm
- Forum: 1942 Modding Discussion
- Topic: set up map in 3ds max
- Replies: 13
- Views: 16818
Re: set up map in 3ds max
hehe :p well i got it set up in 3dsmax now, one way or the other <3