Search found 1715 matches

by Swaffy
Tue Apr 24, 2018 5:42 am
Forum: 1942 Modding Discussion
Topic: Fixing the CTF flag object so it doesn't fall through meshes
Replies: 33
Views: 79082

Re: Fixing the CTF flag object so it doesn't fall through me

I can't even find the code for the damn thing, hah ...
by Swaffy
Sat Apr 21, 2018 4:46 am
Forum: 1942 Modding Discussion
Topic: Fixing the CTF flag object so it doesn't fall through meshes
Replies: 33
Views: 79082

Re: Re:

Classical Modder wrote:I hate BF1942's engine limitations. So frustrating.
You got that right, friend.

Time to make meme guns instead
by Swaffy
Mon Apr 16, 2018 11:52 pm
Forum: Mod Downloads
Topic: Swaffy'sMod v0.38 (TBA)
Replies: 145
Views: 3698845

Re: Swaffy'sMod v0.38 (TBA)

I updated Midway briefing map

(rem)
by Swaffy
Mon Apr 16, 2018 10:30 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 46264

Re: *SSM Limiting Altitude in SA342s

Test ran on Swaffy's Mod on map A Test Map. Code saved in ObjectSpawnTemplates.con under Conquest. Code tested: game.setphysics.airDensityZeroAtHeight 10 Code tested: game.setphysics.airDensityZeroAtHeight 0.0 Code tested: game.setphysics.airDensityZeroAtHeight -1000 Result: Planes flew like normal ...
by Swaffy
Tue Apr 10, 2018 3:37 pm
Forum: 1942 Modding Discussion
Topic: LVT AI
Replies: 4
Views: 10701

Re: LVT AI

I just compared the LVT to the Schwimmwagen, and I already can tell they set up the LVT like a normal land vehicle. The Schwimm has some amphibious AI code that the LVT doesn't have. Schwimmwagen/AI/Objects aiTemplatePlugIn.create Unit SchwimmUnit ... ... aiTemplatePlugIn.equipmentType 16 ... This l...
by Swaffy
Mon Apr 09, 2018 2:46 pm
Forum: 1942 Modding Discussion
Topic: LVT AI
Replies: 4
Views: 10701

Re: LVT AI

You can add a soldier spawn directly to the vehicle as you see in the battleships, destroyers, etc. Or you can add a map spawner that has "enterOnSpawn" and you can also set this to only humans or only bots if you want. The map spawner won't move and only spawn soldiers into a vehicle in t...
by Swaffy
Fri Apr 06, 2018 8:34 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 46264

Re: *SSM Limiting Altitude in SA342s

If you wanted to use a really big hammer, you could allow the engines only limited use before cooling off: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/HeatIncrement.html I was thinking either this or limited fuel. Possible fuel replenishment which would force them to land and stay low.
by Swaffy
Wed Apr 04, 2018 3:35 am
Forum: 1942 Modding Discussion
Topic: Collision issue
Replies: 3
Views: 8761

Re: Collision issue

Since we are on the topic of flying tanks:

https://www.youtube.com/watch?v=a1Xe-hv6tho

XD
by Swaffy
Sun Mar 04, 2018 3:24 pm
Forum: 1942 Modding Discussion
Topic: Remagen Ironbridge collision problem
Replies: 11
Views: 23373

Re: Remagen Ironbridge collision problem

Classical Modder wrote:Do you have Max installed Swaffy?
I do and I looked at your bridges. But I can't help if you need a train to drive on them...
by Swaffy
Fri Mar 02, 2018 1:49 am
Forum: 1942 Modding Discussion
Topic: Remagen Ironbridge collision problem
Replies: 11
Views: 23373

Re: Remagen Ironbridge collision problem

It depends on if trains will have to drive on those tracks, or not. COL meshes very important for the trains that need a track to drive on