Search found 1715 matches

by Swaffy
Thu May 03, 2018 11:46 am
Forum: 1942 Modding Discussion
Topic: Toggle vehicle engine on/off?
Replies: 4
Views: 10863

Re: Toggle vehicle engine on/off?

russ wrote:setActivater only functions on ActiveKitPartTemplate. What template type are you attempting to use it on?
ObjectTemplate.create Engine WespeEngine
. . .
by Swaffy
Wed May 02, 2018 11:52 pm
Forum: 1942 Modding Discussion
Topic: Toggle vehicle engine on/off?
Replies: 4
Views: 10863

Toggle vehicle engine on/off?

I was messing with ObjectTemplate.setActivater today and I can't seem to get my engine to toggle on and off. It works with the jet pack but I am not sure how to get it working with vehicle engines. Is it possible?
by Swaffy
Thu Apr 26, 2018 5:31 am
Forum: General discussion & notices
Topic: Vehicle that stops working but never dies..
Replies: 15
Views: 46030

Re: Vehicle that stops working but never dies..

Swaffy's booty code inbound, take cover

ObjectTemplate.hitpoints 9999
ObjectTemplate.maxhitpoints 9999
ObjectTemplate.criticalDamage 9959
ObjectTemplate.hpLostWhileCriticalDamage 0

(tank sitting at -9040 hp)
"Swaffy repair that tank!"
"... but it's over 9000 ..."
by Swaffy
Thu Apr 26, 2018 2:38 am
Forum: 1942 Modding Discussion
Topic: Fixing the CTF flag object so it doesn't fall through meshes
Replies: 33
Views: 80021

Re: Fixing the CTF flag object so it doesn't fall through me

Classical Modder wrote:
freddy wrote:I think it atleast needs ObjectTemplate.mass # if its to interact with other objects
Not necessarily: http://bfmods.com/viewtopic.php?f=6&t=18076
give the flag a mass just for the sake of testing, you never know...
by Swaffy
Thu Apr 26, 2018 2:35 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 46961

Re: *SSM Limiting Altitude in SA342s

freddy wrote:
russ wrote:Another quick idea. You could put in some death bubbles at altitude.
Thats a good idea!
I'm not sure how these would work since they are spherical
by Swaffy
Thu Apr 26, 2018 2:32 am
Forum: 1942 Modding Discussion
Topic: "Gibb" objects
Replies: 2
Views: 7727

Re: "Gibb" objects

Yep I have actually died from these objects while driving a car/tank. They do collision damage.
by Swaffy
Thu Apr 26, 2018 2:25 am
Forum: 1942 Modding Discussion
Topic: Sticky sticky poo pop
Replies: 7
Views: 13868

Re: Sticky sticky poo pop

freddy wrote:Im guessing its timed, since there is no network.info conection you cant detonate it after you put it out.
Right, if I recall the detonator stops working once you take out the networking. And using the networking on the timed bomb (with sticky) causes a crash.
by Swaffy
Tue Apr 24, 2018 5:58 am
Forum: 1942 Modding Discussion
Topic: A bunker just looking for some textures
Replies: 7
Views: 15529

Re: A bunker just looking for some textures

Classical Modder wrote:Anyone?
Setting IDs is easy but UVW mapping is hard as ffffU
by Swaffy
Tue Apr 24, 2018 5:47 am
Forum: 1942 Modding Discussion
Topic: Sticky sticky poo pop
Replies: 7
Views: 13868

Re: Sticky sticky poo pop

ObjectTemplate.create Projectile StickyPackProjectile rem ObjectTemplate.networkableInfo ProjectileInfo ObjectTemplate.geometry DemoSticky ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.setHasMobilePhysics 1 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.setHasResponsePhysics 1 ObjectTemp...