Search found 740 matches
- Sun Jan 06, 2013 9:18 pm
- Forum: 1942 Modding Discussion
- Topic: can't enter vehicle, and map side modding
- Replies: 2
- Views: 5566
Re: can't enter vehicle, and map side modding
Yes, thank you, when changing the names of things from "T34" to "SU-100" I accidentally hit "replace all" and I over looked it during my manual undo. Now that I can test it, I figured out I cannot get rid of the coax gun. I deleted "ObjectTemplate.addTemplate Coaxi...
- Sun Jan 06, 2013 7:50 pm
- Forum: 1942 Modding Discussion
- Topic: Creating the Landkreuzer P. 1500 Monster
- Replies: 16
- Views: 22286
Re: Creating the Landkreuzer P. 1500 Monster
Oh dear, this might not fit on El Alamien..... ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Sun Jan 06, 2013 7:38 pm
- Forum: 1942 Modding Discussion
- Topic: can't enter vehicle, and map side modding
- Replies: 2
- Views: 5566
can't enter vehicle, and map side modding
I've been modding recently, and I created and SU-100 (Tank destroyer variant of the T34) and it looks good, but I can't test it, because I can't drive it. I get in, and immediately get out. This keeps me from testing my tank destroyer's gun. Swaffy said something about map-side modding and I think I...
- Sat Jan 05, 2013 6:29 am
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Re: Object not spawning
WOW, OMG, I did not just be that stupid! I fixed that, edited "Flak_38" to "Flak38" and it spawned. My whole problem is resolved. Now, map side modding?!?!?! Want to learn that now.
Thank you very much!
Thank you very much!
- Sat Jan 05, 2013 2:32 am
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Re: Object not spawning
Hmm.... I did that, so instead of objects being created as "TigerCarriage ....... ", I made it "Flak_38 ............", and It still won't spawn? I've already replaced the tiger, but Germans without tiger tanks is like pie without the stuff inside! I find it weird how I can replac...
- Fri Jan 04, 2013 10:38 pm
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Re: Object not spawning
Ahh... This is what I've already done, but then I thought "But, the spawners use the flak 38, not my TigerCarriage, so it won't spawn!" So, I changed the Flak_38. In the end, I want to have this a separate mod than 1942, activated like DC. I just don't want to edit the maps to make it work...
- Fri Jan 04, 2013 2:48 am
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Re: Object not spawning
Really? How will this work after I overwrote the original Flak 38 with this adding the new hull. All I did was add this to the object Flak_38 in land vehicles. My wonder was why it's not spawning on the AA gun spawners, not if the whole thing is full of useless garbage. The tank its self is fine. Pl...
- Fri Jan 04, 2013 12:56 am
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Re: Object not spawning
I's a client side mod, and I integrated most of the tiger's objects and renamed the built items using the name "TigerCarriage" instead of just "Tiger". That was because it replaced the vanilla tigers. Another object was created called "TigerCarriage" using a new player ...
- Wed Jan 02, 2013 7:53 pm
- Forum: 1942 Modding Discussion
- Topic: Object not spawning
- Replies: 12
- Views: 19093
Object not spawning
I found the well done Immolator mod, which replaces the allied AA gun with a AA gun on an M10 hull. I decided to balance this out by giving the Germans a tiger tank hull with a flak 38 gun on it. I got the model working with some con file editing, and the debugger didn't pickup any problems when loa...
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