Search found 1715 matches

by Swaffy
Tue Feb 27, 2018 5:19 pm
Forum: 1942 Modding Discussion
Topic: Remagen Ironbridge collision problem
Replies: 11
Views: 23384

Re: Remagen Ironbridge collision problem

But you can find the files in that map.

Sorry I thought you meant the normal iron bridge. I didn't see the Remagen part.
by Swaffy
Sat Jan 27, 2018 3:36 am
Forum: 1942 Modding Discussion
Topic: ViewMatIDs 1.2
Replies: 7
Views: 14888

Re: ViewMatIDs 1.2

Don't think I have ever seen that. But if you need Mat ID notes, here is a text file I personally set up ------------------------------------------------------------------------------- Vanilla material notes, taken from Giant Grid O' Death. http://www.realtimerendering.com/erich/bf1942/weapongrid.ht...
by Swaffy
Tue Jan 23, 2018 6:45 am
Forum: 1942 Modding Discussion
Topic: How do I use this admin command?
Replies: 2
Views: 7424

Re: How do I use this admin command?

Perhaps you can add an overheat to the jetpacks?
by Swaffy
Wed Jan 17, 2018 12:15 pm
Forum: 1942 Modding Discussion
Topic: Jump Height / Scuba Fins
Replies: 5
Views: 12494

Re: Jump Height

The only straightforward way to do this is hack the server binary. However, you might be able to get an extra bounce by adding an ActiveKitPart (jetpack) to every kit. side note, has anyone used ActiveKitPart to make this like scuba fins? Make it only work while swimming, and possibly use setActiva...
by Swaffy
Mon Jan 15, 2018 3:08 pm
Forum: 1942 Modding Discussion
Topic: Jump Height / Scuba Fins
Replies: 5
Views: 12494

Jump Height / Scuba Fins

I would like to slightly increase a foot soldier's jump height (by about 1.2x) but how can this be done? I have been looking around the code but can't find it. I do not want to affect the world gravity.
by Swaffy
Sat Jan 13, 2018 12:37 pm
Forum: 1942 Modding Discussion
Topic: Adding FOV to seperate camera view?
Replies: 9
Views: 21738

Re: Adding FOV to seperate camera view?

Oh, I get that part since I did it to a stationary scoped MG42. ObjectTemplate.vehicleFov 0.25 I added this to the PCO and it gives the camera zoom. The camera doesn't have any code on it. If we can find a way to toggle this zoom we could make some pretty cool stuff... also, in the video he is not s...
by Swaffy
Tue Jan 09, 2018 10:26 pm
Forum: 1942 Modding Discussion
Topic: Adding FOV to seperate camera view?
Replies: 9
Views: 21738

Re: Adding FOV to seperate camera view?

What he has done that I can'r figure out is he has added an additional camera view with an FOV to simulate zoom, separate from the 4 existing cam view and the offset cam. I have tried to figure this out for about 3 weeks now, and for the life of me I can't find how he did it... I'm also interested ...
by Swaffy
Sat Jan 06, 2018 2:36 am
Forum: 1942 Modding Discussion
Topic: Both Bases Capped to Spawn a Vehicle?
Replies: 7
Views: 21713

Re: Both Bases Capped to Spawn a Vehicle?

Yes, you have to make it live for a limited time, as long as the flag is taken it should be set to respawn without delay, but if the flag is greyed out it will dissapear by your time settings. Is this what you are talking about? ObjectTemplate.create ObjectSpawner balance_spawner ObjectTemplate.set...
by Swaffy
Tue Jan 02, 2018 3:30 pm
Forum: 1942 Modding Discussion
Topic: Both Bases Capped to Spawn a Vehicle?
Replies: 7
Views: 21713

Re: Both Bases Capped to Spawn a Vehicle?

freddy wrote:example code, in dummy1, create the spawner
ObjectTemplate.create ObjectSpawner boxspawner
ObjectTemplate.setObjectTemplate 1 T95
ObjectTemplate.team 1
If the base in uncapped then wouldn't this spawner still exist?
by Swaffy
Thu Dec 28, 2017 3:44 am
Forum: 1942 Modding Discussion
Topic: Engine Acceleration Question
Replies: 4
Views: 10802

Re: Engine Acceleration Question

You are looking for 2 numbers, one that defines acceleration, and one that defines deceleration. Unfortunately, there is only one number, and it defines both. At least, as far as I know. I have been trying to get the tanks to traverse slower for years, but the traverse is linked to accel/decel spee...