https://mega.co.nz/#!wlZhnRbC!aJG4sHSoC ... eImj4m8lFY
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Search found 59 matches
- Thu Aug 13, 2015 12:44 am
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111752
- Wed Aug 12, 2015 2:59 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111752
Re: Gunfire off center from crosshair.
that actually seems like it could work, unless someone has doubts? I'm not sure, is that only needed in weapons.con, or objects as well? The script I posted above is from objects, just to clarify.
- Tue Aug 11, 2015 2:34 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111752
Re: Gunfire off center from crosshair.
ObjectTemplate.addTemplate GunShipEntry ObjectTemplate.setPosition 0/-1.2/-1.42359 ObjectTemplate.addTemplate GunShipFrontGun1 ObjectTemplate.setPosition -0.636679/-1.95135/6.34031 ObjectTemplate.addTemplate GunShipFrontGun2 ObjectTemplate.setPosition 0.666779/-1.95135/6.34031 rem ObjectTemplate.se...
- Mon Aug 10, 2015 7:43 pm
- Forum: Modding/Mapping Tutorials
- Topic: Gunfire off center from crosshair.
- Replies: 23
- Views: 111752
Gunfire off center from crosshair.
I have been stumped on this issue for some time now. I have a helicopter type ship, and after a certain amount of time the 2nd gun position gets off center from the cross-hair. Thus, you have no idea where you are firing but to look at the tracers and bullet impact sites. Everything starts off fine,...
- Sat Feb 07, 2015 3:23 pm
- Forum: Make a Request!
- Topic: Ragdoll Animations
- Replies: 3
- Views: 22932
Re: Ragdoll Animations
real credit goes to apache thunder, i extracted it from his bf242
- Wed Feb 04, 2015 7:19 pm
- Forum: Make a Request!
- Topic: Ragdoll Animations
- Replies: 3
- Views: 22932
- Thu Jan 29, 2015 6:45 am
- Forum: Make a Request!
- Topic: Ragdoll Animations
- Replies: 3
- Views: 22932
Ragdoll Animations
Was hoping someone could help develop ragdoll animations for a GC update, It is far beyond my abilities, I am ashamed to admit. Any help would be appreciated!
- Thu Jan 22, 2015 8:20 am
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 98980
Re: Swimmable Water
the swimming part is the tricky part. I can make the water transparent and i have a river object im testing, but the swimming is the last piece. the vehicles are the easy part granted what im doing. There any way to trigger the soldier to activate the swim animation?
- Fri Jan 16, 2015 7:12 pm
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 98980
Re: Swimmable Water
i refuse to believe its impossible, lol
- Tue Jan 13, 2015 2:18 am
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 98980
Re: Swimmable Water
hope so.