Search found 645 matches

by Senshi
Mon Jan 20, 2014 8:53 pm
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 45091

Re: [Tool]Snip'n'Stitch v4

I kind of gave up on working on this tool. Mostly because Java is surprisingly bad at handling large files due to the big limits in manually handling memory management, and I didn't find a good way to optimize image processing as well (=multithreading, segmentation). There also appears to be no good...
by Senshi
Sat Dec 07, 2013 8:32 pm
Forum: General Modding Tutorials
Topic: [CSM]Soldier.camerashakefactor 1
Replies: 9
Views: 37325

Re: [CSM]Soldier.camerashakefactor 1

Camera Shakes do work online if you use "soldier.camerashakefactor 1" somewhere in your server files. However, every client will be able to freely disable this effect by entering "soldier.camerashakefactor 0" in the console. This command is not restricted for the regular bf42.exe...
by Senshi
Tue Dec 03, 2013 11:31 pm
Forum: Battlefield server and client
Topic: PunkBuster for Battlefield 1942 v1.612 (Origin)?
Replies: 3
Views: 22145

Re: PunkBuster for Battlefield 1942 v1.612 (Origin)?

As Punkbuster also has dropped active support for BF42 for quite some time now, it makes even less sense to rely on it. Every hack/cheat that works on 1.612 will continue to work for eternity. Just as a side note: Even Battlefield 2 mods like Project Reality have dropped Punkbuster due to it causing...
by Senshi
Sat Nov 23, 2013 3:19 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 427153

Re: BFMDT 2.76 www.bfmods.com Development Thread

Well, you should be able to fix the .rs file manually later on, no problem there. IIRC the issue only happens when importing an existing file into 3ds max, not on exporting?

Nevertheless, you always can open the .rs file with your everyday text editor (Notepad++) and get things back to order.
by Senshi
Mon Nov 11, 2013 9:27 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 427153

Re: BFMDT 2.76 www.bfmods.com Development Thread

@fook: Apache described that issue some months ago already. Considering I stopped working on BF42, it is highly unlikely I'll pick up working on this scriptset. When talking with S31FR I reopened those files for the first time since the last tiny update and I simply forgot more than half the stuff I...
by Senshi
Wed Sep 25, 2013 9:23 am
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 427153

Re: BFMDT 2.76 www.bfmods.com Development Thread

It can be made, sure. However, the Gmax scriptset is extremely outdated and AFAIK lacks a lot of the regular things the 3ds max version offers. My "updated" version is a complete custom job, so it would have to be manually remade for gmax as well, which is at the very least just as much wo...
by Senshi
Sun Jul 14, 2013 9:08 am
Forum: Make a Request!
Topic: Banshee Vapor trails request
Replies: 3
Views: 9798

Re: Banshee Vapor trails request

If you want it to show up purely speed-related, you can look at the landinggear code which is triggered by that. If you want it to show in sharp maneuvers, I don't think that's doable, as we don't have access to "core" physical parameters.
by Senshi
Wed Jun 12, 2013 7:38 am
Forum: Make a Request!
Topic: Vehicle mod: WWII fictional AC-130 (C-47 Skytrain mod)
Replies: 25
Views: 46008

Re: Vehicle mod: WWII fictional AC-130 (C-47 Skytrain mod)

Only mildly related, but just to let you know, an AC version of the C47 actually existed and made the gunship planes popular in the first place:
http://en.wikipedia.org/wiki/Douglas_AC-47_Spooky
by Senshi
Tue Jun 11, 2013 9:43 pm
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 45091

Re: [Tool]Snip'n'Stitch v4

Yeah, I already thought about optionally disabling previews for images. But the way the tool currently works it needs the preview. It's a bit choppy solution, really. I'll work on that somewhere in the next days, but I'll still have to figure out a way to read/write only sub-regions of images withou...
by Senshi
Tue Jun 11, 2013 6:50 am
Forum: 1942 Modding Discussion
Topic: [Tool]Snip'n'Stitch v4
Replies: 24
Views: 45091

Re: [Tool]Snip'n'Stitch v4

Run the tool from the cmd console with "java -jar SnipnStitch.jar" If the tool crashes, it should give you a (cryptical) error message. Post that here. How many and how big (resolution) are your images? I'm afraid the program is not yet really optimized memory-wise, so it might just run ou...