Search found 18 matches
- Tue Jun 23, 2020 3:19 pm
- Forum: 1942 Modding Discussion
- Topic: CTF Version of a map with control points?
- Replies: 4
- Views: 9449
Re: CTF Version of a map with control points?
Thanks, I figured it out. Basically you can only move existing flags, you can't make new ones server-side.
- Tue Jun 02, 2020 5:56 pm
- Forum: 1942 Modding Discussion
- Topic: Gray Text server message?
- Replies: 1
- Views: 5064
Re: Gray Text server message?
It was game.sayAll
- Tue Jun 02, 2020 5:50 pm
- Forum: 1942 Modding Discussion
- Topic: Gray Text server message?
- Replies: 1
- Views: 5064
Gray Text server message?
Is there a way to show a message in Gray Text (in the player chat)?
I know admin.serverMessage can do yellow text.
I know admin.serverMessage can do yellow text.
- Sun May 17, 2020 3:00 am
- Forum: 1942 Modding Discussion
- Topic: Getting current map and game mode from Server Console
- Replies: 2
- Views: 7895
Getting current map and game mode from Server Console
Hello, Is there a way to get the current running map and gamemode either from the Server Console started by BFSM, or externally through RemoteConsole.exe? I cannot seem to find a command that does this. game.listMaps gives me the list, but I need the actual current map name + gamemode (CQ/CTF etc). ...
- Sun May 17, 2020 2:56 am
- Forum: 1942 Modding Discussion
- Topic: "Undoing" the admin.tagPlayerId command
- Replies: 2
- Views: 7277
Re: "Undoing" the admin.tagPlayerId command
Thank you that worked!
- Tue May 05, 2020 6:07 pm
- Forum: 1942 Modding Discussion
- Topic: "Undoing" the admin.tagPlayerId command
- Replies: 2
- Views: 7277
"Undoing" the admin.tagPlayerId command
Hello, I'm looking at adding a new server admin command called !tag, in order to 'tag' troublemakers / basecampers. I managed to make a player's name "flash" (visible to all players on both teams, like the CTF flag carrier) using the admin.tagPlayerId command, but the problem is I don't kn...
- Mon May 04, 2020 12:24 am
- Forum: 1942 Modding Discussion
- Topic: Getting !nextmap to respond again
- Replies: 2
- Views: 6695
Re: Getting !nextmap to respond again
Thank you, we figured it out. The command was disabled in the BFSM binary.
- Sun May 03, 2020 5:11 pm
- Forum: 1942 Modding Discussion
- Topic: CTF Version of a map with control points?
- Replies: 4
- Views: 9449
CTF Version of a map with control points?
Hello, I was wondering if it's possible to add a CTF version of a map which is CQ only in the stock BF1942, but with Control Points from the CQ version? I was trying to create a CTF version of Iwo Jima, but the client crashes when I add ControlPointTemplates.con / ControlPoints.con (copied directly ...