Search found 645 matches
- Mon Jan 20, 2014 8:53 pm
- Forum: 1942 Modding Discussion
- Topic: [Tool]Snip'n'Stitch v4
- Replies: 24
- Views: 45859
Re: [Tool]Snip'n'Stitch v4
I kind of gave up on working on this tool. Mostly because Java is surprisingly bad at handling large files due to the big limits in manually handling memory management, and I didn't find a good way to optimize image processing as well (=multithreading, segmentation). There also appears to be no good...
- Sat Dec 07, 2013 8:32 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Soldier.camerashakefactor 1
- Replies: 9
- Views: 41006
Re: [CSM]Soldier.camerashakefactor 1
Camera Shakes do work online if you use "soldier.camerashakefactor 1" somewhere in your server files. However, every client will be able to freely disable this effect by entering "soldier.camerashakefactor 0" in the console. This command is not restricted for the regular bf42.exe...
- Tue Dec 03, 2013 11:31 pm
- Forum: Battlefield server and client
- Topic: PunkBuster for Battlefield 1942 v1.612 (Origin)?
- Replies: 3
- Views: 23704
Re: PunkBuster for Battlefield 1942 v1.612 (Origin)?
As Punkbuster also has dropped active support for BF42 for quite some time now, it makes even less sense to rely on it. Every hack/cheat that works on 1.612 will continue to work for eternity. Just as a side note: Even Battlefield 2 mods like Project Reality have dropped Punkbuster due to it causing...
- Sat Nov 23, 2013 3:19 pm
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 471652
Re: BFMDT 2.76 www.bfmods.com Development Thread
Well, you should be able to fix the .rs file manually later on, no problem there. IIRC the issue only happens when importing an existing file into 3ds max, not on exporting?
Nevertheless, you always can open the .rs file with your everyday text editor (Notepad++) and get things back to order.
Nevertheless, you always can open the .rs file with your everyday text editor (Notepad++) and get things back to order.
- Mon Nov 11, 2013 9:27 pm
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 471652
Re: BFMDT 2.76 www.bfmods.com Development Thread
@fook: Apache described that issue some months ago already. Considering I stopped working on BF42, it is highly unlikely I'll pick up working on this scriptset. When talking with S31FR I reopened those files for the first time since the last tiny update and I simply forgot more than half the stuff I...
- Wed Sep 25, 2013 9:23 am
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 471652
Re: BFMDT 2.76 www.bfmods.com Development Thread
It can be made, sure. However, the Gmax scriptset is extremely outdated and AFAIK lacks a lot of the regular things the 3ds max version offers. My "updated" version is a complete custom job, so it would have to be manually remade for gmax as well, which is at the very least just as much wo...
- Sun Jul 14, 2013 9:08 am
- Forum: Make a Request!
- Topic: Banshee Vapor trails request
- Replies: 3
- Views: 10039
Re: Banshee Vapor trails request
If you want it to show up purely speed-related, you can look at the landinggear code which is triggered by that. If you want it to show in sharp maneuvers, I don't think that's doable, as we don't have access to "core" physical parameters.
- Wed Jun 12, 2013 7:38 am
- Forum: Make a Request!
- Topic: Vehicle mod: WWII fictional AC-130 (C-47 Skytrain mod)
- Replies: 25
- Views: 46761
Re: Vehicle mod: WWII fictional AC-130 (C-47 Skytrain mod)
Only mildly related, but just to let you know, an AC version of the C47 actually existed and made the gunship planes popular in the first place:
http://en.wikipedia.org/wiki/Douglas_AC-47_Spooky
http://en.wikipedia.org/wiki/Douglas_AC-47_Spooky
- Tue Jun 11, 2013 9:43 pm
- Forum: 1942 Modding Discussion
- Topic: [Tool]Snip'n'Stitch v4
- Replies: 24
- Views: 45859
Re: [Tool]Snip'n'Stitch v4
Yeah, I already thought about optionally disabling previews for images. But the way the tool currently works it needs the preview. It's a bit choppy solution, really. I'll work on that somewhere in the next days, but I'll still have to figure out a way to read/write only sub-regions of images withou...
- Tue Jun 11, 2013 6:50 am
- Forum: 1942 Modding Discussion
- Topic: [Tool]Snip'n'Stitch v4
- Replies: 24
- Views: 45859
Re: [Tool]Snip'n'Stitch v4
Run the tool from the cmd console with "java -jar SnipnStitch.jar" If the tool crashes, it should give you a (cryptical) error message. Post that here. How many and how big (resolution) are your images? I'm afraid the program is not yet really optimized memory-wise, so it might just run ou...