Search found 645 matches

by Senshi
Sat Nov 07, 2009 2:01 am
Forum: 1942 Modding Discussion
Topic: Mod maps not showing in Dedicated Server
Replies: 5
Views: 14622

Mod maps not showing in Dedicated Server

Again a weird problem thingie I have... I have created a new mod (minimod for Battlegroup42) and now have the problem that its maps (which basically only are patchfiles, changing the MapID, some might remember it from the thread where I asked about batch renaming) do show up in the ingame "set ...
by Senshi
Sat Nov 07, 2009 1:51 am
Forum: General Modding Tutorials
Topic: [Tool]Notepad++ Syntax Highlighter for BF42/BFV
Replies: 7
Views: 62538

Re: [Tool]Notepad++ Syntax Highlighter for BF42/BFV

How is it too big? If it's any closer, you'll be unable to recognize anything...you can change the text style however, and with it also the line pitch...no separate setting, though.

Just check Options->Style. There under "default" you can change everything as you want it.
by Senshi
Sat Nov 07, 2009 1:47 am
Forum: 1942 Modding Discussion
Topic: Weapon or Ground Vehicle ?
Replies: 16
Views: 34733

Re: Weapon or Ground Vehicle ?

L1 is usually a rough model and is used for simple objects. All vehicles have three geometry templates usually, a "Complex" which contains all the parts, weapons, wheels etc., a "Simple", which usually only consists of the poor L1 mesh and nothing else, and a "Wreck" wi...
by Senshi
Fri Nov 06, 2009 11:07 pm
Forum: General Modding Tutorials
Topic: [Tool]Notepad++ Syntax Highlighter for BF42/BFV
Replies: 7
Views: 62538

Re: [Tool]Notepad++ Syntax Highlighter for BF42/BFV

No problems :)

What is "line pitch"?? Explain yourself :) or make a screenshot to do the talking 8-)
by Senshi
Fri Nov 06, 2009 10:32 pm
Forum: General Modding Tutorials
Topic: [Tool]Notepad++ Syntax Highlighter for BF42/BFV
Replies: 7
Views: 62538

Re: [Tool]Notepad++ Syntax Highlighter for BF42/BFV

What setup config did you use? Did you say the settings should be stored in the program folder or that they should be stored separately for each user in his app-folder? I guess you did the latter, and thus you would need to put the file in your %APPDATA%\Notepad++ folder. Don't put it in APIs, that'...
by Senshi
Fri Nov 06, 2009 11:05 am
Forum: General discussion & notices
Topic: How much is too much?
Replies: 1
Views: 6402

Re: How much is too much?

Well, Battlegroup42 weighs almost 2 GB...but that's because they have probably the biggest BF42 mod avaible ;) .

It simply depends on what a mod contains...in BF42 it's pretty easy to grab that concept: the bigger the mod, the more content it has. Almost always right.
by Senshi
Wed Nov 04, 2009 10:27 pm
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 39774

Re: Minor issue when animating a banana....

Yeah, Archis Tutorials on Youtube are really awesome :) , and once one has figured out how the hell to get BF42 and 3ds Max to "cooperate", it's actually pretty easy and only an incredible amount of fine-tuning the animations (which still is quite some work, at least if you do more complex...
by Senshi
Tue Nov 03, 2009 9:48 am
Forum: 1942 Modding Discussion
Topic: Animations...again
Replies: 9
Views: 14478

Re: Animations...again

Yup, just follow the vids in the playlist order (They were named somewhat confusingly with all the second half part 4 stuff etc. ;) ). There are a lot of them and Archi messed up himself twice (or 3x?) during the vids, but quickly resolved his problems. And they are good to know too, because they ar...
by Senshi
Tue Nov 03, 2009 9:44 am
Forum: 1942 Modding Discussion
Topic: Breaking glass
Replies: 6
Views: 15246

Re: Breaking glass

I'd like a basic tutorial on debugger editing...like how one has to use the commands, special things that one has to take care of etc.
by Senshi
Mon Nov 02, 2009 8:48 pm
Forum: 1942 Modding Discussion
Topic: Animations...again
Replies: 9
Views: 14478

Animations...again

And the next round of noob questions from Senshi, the guy with the weirdest questions of all! So, I beat myself through the tut vids of Archimonday on animations, and well, after some fiddling here and there (nothing more than Archi struggled himself in the vids ;) ) I got my first animation "r...