Search found 80 matches
- Sat Jun 05, 2010 6:32 am
- Forum: 1942 Modding Discussion
- Topic: Little Help Please
- Replies: 17
- Views: 23229
Re: Little Help Please
Hey People, me and my clan where thinking of some cool mod idieas for are server we thought it would be cool if we had a 40 col machine gun on a back of a jeep and make a plane shot rockets/bullets at the same time... can some one give me the code and tall me where they go? thanks mates :D In the S...
- Sat Jun 05, 2010 5:43 am
- Forum: 1942 Modding Discussion
- Topic: Using XPack maps to make new maps from them.
- Replies: 6
- Views: 9315
Re: Using XPack maps to make new maps from them.
I knew that the debugger found errors but how do you use it to pack files? Please explainApache Thunder wrote:lol WinRFA has no compression at all infact. I use the debugger with the help of batch files to do my rfa packing. Nothing beats using the game engine to pack your RFAs.
- Fri Jun 04, 2010 12:08 pm
- Forum: 1942 Modding Discussion
- Topic: Using XPack maps to make new maps from them.
- Replies: 6
- Views: 9315
Re: Using XPack maps to make new maps from them.
Extract the expack maps with WinRFA or other rfa extractor/packer and repack it back. BC42 should then open it. Ok it didn't work it crashes BC when I try to open it after repacking it. I repacked it with both BGA and WinRFA and got the same result along with the file size getting bigger with both ...
- Fri Jun 04, 2010 12:02 pm
- Forum: 1942 Modding Discussion
- Topic: 3ds max reset xyz axis
- Replies: 6
- Views: 10359
Re: 3ds max reset xyz axis
You have not asked me for any help. Or I would help if I can.mikex222 wrote:lol thats funny... only others get help... i never lolike wrote:many thanks again! really like this forums here - every answer is THE help.
- Fri Jun 04, 2010 10:49 am
- Forum: 1942 Modding Discussion
- Topic: Using XPack maps to make new maps from them.
- Replies: 6
- Views: 9315
Re: Using XPack maps to make new maps from them.
Thanks Apache I'll try that as soon as I log off.Apache Thunder wrote:Extract the expack maps with WinRFA or other rfa extractor/packer and repack it back. BC42 should then open it.
- Thu Jun 03, 2010 4:19 pm
- Forum: Off Topic
- Topic: Those Were the Days
- Replies: 8
- Views: 23884
Re: Those Were the Days
Any of you remember when you had to save your data on an audio cassette? All the "programs" were in basic and a simple drawing that you had to type all the code for to see what the "surprize" was of took you three Issues of the magazine and two days of typing just to found out it...
- Thu Jun 03, 2010 3:36 pm
- Forum: 1942 Modding Discussion
- Topic: 3ds max reset xyz axis
- Replies: 6
- Views: 10359
Re: 3ds max reset xyz axis
many thanks again! really like this forums here - every answer is THE help. :D You are welcome I've been using 3ds Max 6, 7, and 8 for almost 6 years now so questions like that one are easy for me. :lol: If you realy want to learn max get a copy of the 3DS Max Bible in the version you are using it ...
- Thu Jun 03, 2010 1:25 pm
- Forum: 1942 Modding Discussion
- Topic: 3ds max reset xyz axis
- Replies: 6
- Views: 10359
Re: 3ds max reset xyz axis
hi - im again with a litle prob... after some scaling and detaching and attaching the origin 0 point of the model is moved. In the bc42 and in max, the static is hangin´20 meters in the air. how can i reset the xyz to the model? i selected one of the objects and the 0 Point is far away, if you sele...
- Thu Jun 03, 2010 6:51 am
- Forum: 1942 Modding Discussion
- Topic: Possible coding errorafter adding new weapon Help Please!!!
- Replies: 10
- Views: 17481
Re: Possible coding error after adding new weapon Help Pleas
Figured out why the model was not showing up. I had a typo in the geometry file so it wasn't locating the file. I fixed that and rerun the debugger again and it was locking up, no error message just locking up in mid map loading mode. That is when I found out BF doesn’t like more than one texture pe...
- Wed Jun 02, 2010 5:10 am
- Forum: 1942 Modding Discussion
- Topic: Possible coding errorafter adding new weapon Help Please!!!
- Replies: 10
- Views: 17481
Re: Possible coding errorafter adding new weapon Help Please
Ok finally had the time to sit down and code the Chaos Rifle and the game no longer crashes when loading it the animations work, the projectile works, the sound works, and the shell flies out all like it suppose to do. Problem is the model isn't showing up on the screen. Please help me figure out wh...