Search found 80 matches

by Kuyong_Chuin
Sat Jun 05, 2010 6:32 am
Forum: 1942 Modding Discussion
Topic: Little Help Please
Replies: 17
Views: 23229

Re: Little Help Please

Hey People, me and my clan where thinking of some cool mod idieas for are server we thought it would be cool if we had a 40 col machine gun on a back of a jeep and make a plane shot rockets/bullets at the same time... can some one give me the code and tall me where they go? thanks mates :D In the S...
by Kuyong_Chuin
Sat Jun 05, 2010 5:43 am
Forum: 1942 Modding Discussion
Topic: Using XPack maps to make new maps from them.
Replies: 6
Views: 9315

Re: Using XPack maps to make new maps from them.

Apache Thunder wrote:lol WinRFA has no compression at all infact. I use the debugger with the help of batch files to do my rfa packing. Nothing beats using the game engine to pack your RFAs. :D
I knew that the debugger found errors but how do you use it to pack files? Please explain :?
by Kuyong_Chuin
Fri Jun 04, 2010 12:08 pm
Forum: 1942 Modding Discussion
Topic: Using XPack maps to make new maps from them.
Replies: 6
Views: 9315

Re: Using XPack maps to make new maps from them.

Extract the expack maps with WinRFA or other rfa extractor/packer and repack it back. BC42 should then open it. Ok it didn't work it crashes BC when I try to open it after repacking it. I repacked it with both BGA and WinRFA and got the same result along with the file size getting bigger with both ...
by Kuyong_Chuin
Fri Jun 04, 2010 12:02 pm
Forum: 1942 Modding Discussion
Topic: 3ds max reset xyz axis
Replies: 6
Views: 10359

Re: 3ds max reset xyz axis

mikex222 wrote:
ike wrote:many thanks again! really like this forums here - every answer is THE help. :D
lol thats funny... only others get help... i never lol :mrgreen:
You have not asked me for any help. Or I would help if I can. :lol:
by Kuyong_Chuin
Fri Jun 04, 2010 10:49 am
Forum: 1942 Modding Discussion
Topic: Using XPack maps to make new maps from them.
Replies: 6
Views: 9315

Re: Using XPack maps to make new maps from them.

Apache Thunder wrote:Extract the expack maps with WinRFA or other rfa extractor/packer and repack it back. BC42 should then open it.
Thanks Apache I'll try that as soon as I log off.
by Kuyong_Chuin
Thu Jun 03, 2010 4:19 pm
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23884

Re: Those Were the Days

Any of you remember when you had to save your data on an audio cassette? All the "programs" were in basic and a simple drawing that you had to type all the code for to see what the "surprize" was of took you three Issues of the magazine and two days of typing just to found out it...
by Kuyong_Chuin
Thu Jun 03, 2010 3:36 pm
Forum: 1942 Modding Discussion
Topic: 3ds max reset xyz axis
Replies: 6
Views: 10359

Re: 3ds max reset xyz axis

many thanks again! really like this forums here - every answer is THE help. :D You are welcome I've been using 3ds Max 6, 7, and 8 for almost 6 years now so questions like that one are easy for me. :lol: If you realy want to learn max get a copy of the 3DS Max Bible in the version you are using it ...
by Kuyong_Chuin
Thu Jun 03, 2010 1:25 pm
Forum: 1942 Modding Discussion
Topic: 3ds max reset xyz axis
Replies: 6
Views: 10359

Re: 3ds max reset xyz axis

hi - im again with a litle prob... after some scaling and detaching and attaching the origin 0 point of the model is moved. In the bc42 and in max, the static is hangin´20 meters in the air. how can i reset the xyz to the model? i selected one of the objects and the 0 Point is far away, if you sele...
by Kuyong_Chuin
Thu Jun 03, 2010 6:51 am
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17481

Re: Possible coding error after adding new weapon Help Pleas

Figured out why the model was not showing up. I had a typo in the geometry file so it wasn't locating the file. I fixed that and rerun the debugger again and it was locking up, no error message just locking up in mid map loading mode. That is when I found out BF doesn’t like more than one texture pe...
by Kuyong_Chuin
Wed Jun 02, 2010 5:10 am
Forum: 1942 Modding Discussion
Topic: Possible coding errorafter adding new weapon Help Please!!!
Replies: 10
Views: 17481

Re: Possible coding errorafter adding new weapon Help Please

Ok finally had the time to sit down and code the Chaos Rifle and the game no longer crashes when loading it the animations work, the projectile works, the sound works, and the shell flies out all like it suppose to do. Problem is the model isn't showing up on the screen. Please help me figure out wh...