Search found 115 matches

by cajunwolf
Fri Jan 18, 2013 1:12 am
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37948

Re: Problem with Battlecraft

Kewl Skull Kid did you get it working? I will upload all my files to my web server this weekend which I should have done a long time ago.
by cajunwolf
Thu Jan 17, 2013 6:35 pm
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37948

Re: Problem with Battlecraft

Are you playing the Origin free version? If so, change EA GAMES in the path to Origin Games. Oh good point GoodDayToDie, I hadn't thought of that, but I haven't really used my copy of the Origin free version. Something about an install problem or whatever so I haven't taken the time to fix it, but ...
by cajunwolf
Thu Jan 17, 2013 5:23 pm
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37948

Re: Problem with Battlecraft

Let me know how you come out. I will try to get all my files up by the weekend for download.
by cajunwolf
Thu Jan 17, 2013 5:17 pm
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1148150

Re: Battlefield 1942 Mod Tools

Your right Senshi, many paths lead to Rome, and that is what makes discussion boards like this so great, and the best way is what each is most comfortable with.
by cajunwolf
Thu Jan 17, 2013 9:43 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1148150

Re: Battlefield 1942 Mod Tools

I don't pack with WinRFA. I use GUI_RfaPack.exe because it uses the game engine to pack with full compression if you want. You can also do all of you archive, or even a whole mod at once. I use in from cmd or in a batch, but here is a tutorial I did on it years back. GUI_RfaPack
by cajunwolf
Thu Jan 17, 2013 9:39 am
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37948

Re: Problem with Battlecraft

Kewl. Yep just make some new archives and point BC to them instead of the stock ones in the game.
by cajunwolf
Thu Jan 17, 2013 7:28 am
Forum: 1942 Modding Discussion
Topic: Problem with Battlecraft
Replies: 27
Views: 37948

Re: Problem with Battlecraft

I found my solution to this problem, and it's something DwellerBenthos showed me many years ago. You have to create new RFA archives for them and point BC at these Archives. You maps will open no problem. I am short for time, but if someone will remind me i will post a tutorial on this, and Dweller'...
by cajunwolf
Thu Jan 17, 2013 7:06 am
Forum: 1942 Modding Discussion
Topic: Battlefield 1942 Mod Tools
Replies: 98
Views: 1148150

Re: Battlefield 1942 Mod Tools

dudejo Is it true you can change vehicle or weapon stats in-game with the debug exe? How does that work exactly? As an addendum to Senshi's excellent post FourCentsShy showed me how to do this a long time ago, and haven't done it in awhile. I have notes somewhere, but best I remember that as long as...
by cajunwolf
Sun Nov 25, 2012 5:00 pm
Forum: Modding/Mapping Tutorials
Topic: Do you know BGA ???
Replies: 9
Views: 38257

Re: Do you know BGA ???

I like SMF and the PHPbb boards. PHPbb is more feature rich I think, but SMF is hard to beat. PHPNuke .. good but as you said .. complex and not for no0b admins. Drupal is really nice, and super feature rich, nice choice of themes, and tons of kewl plugins. It does tend to be complex, and it takes a...
by cajunwolf
Sun Nov 25, 2012 2:38 pm
Forum: Modding/Mapping Tutorials
Topic: Do you know BGA ???
Replies: 9
Views: 38257

Re: Do you know BGA ???

OIC, your using them as images or thumbnails for the website your building with the CMS e107, right? Looking good so far. I am test driving e107 & Drupal at the moment as a possibility for upgrading battlefieldsingleplayer I would be really interested in your opinion of e107. In particular how e...