Search found 133 matches
- Mon Feb 10, 2014 4:36 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me how to solve this AI LAN problem?
- Replies: 2
- Views: 5705
Can anyone tell me how to solve this AI LAN problem?
:?: Hello, I have copied and pasted the debug log warnings/errors that pop up for my modification of the Omaha Beach map for Bf1942 in my mod, HTroop. For some reason, it the client continues to crash to the desktop when loading into the host's server in Omaha Beach. Can anyone tell me what to do to...
- Fri Jan 17, 2014 10:48 pm
- Forum: 1942 Modding Discussion
- Topic: What scripting code/command allows the Engineer to collect?
- Replies: 11
- Views: 15535
Re: What scripting code/command allows the Engineer to colle
As for my problem, which is what was originally posted in this thread. Nevermind; I have figured the solution out myself.
- Fri Jan 17, 2014 10:47 pm
- Forum: 1942 Modding Discussion
- Topic: What scripting code/command allows the Engineer to collect?
- Replies: 11
- Views: 15535
Re: What scripting code/command allows the Engineer to colle
Vilespring, I am going to copy and past a tutorial I found that helped me a lot with creating custom weapons and editing their animations: STEP 4: Animations Scripting The animations directory contains the scripting files, the animation files and the skeleton file which the game engine uses to anima...
- Wed Jan 15, 2014 2:55 pm
- Forum: 1942 Modding Discussion
- Topic: What scripting code/command allows the Engineer to collect?
- Replies: 11
- Views: 15535
What scripting code/command allows the Engineer to collect?
Hello, Recently, while play testing my mod HTroop, I ran across a slight problem I just cannot seem to figure out. My engineer cannot collect mines as they have always been able to do. I select the repair pack/wrench item, crouch over the mine and "start repairing it", and it will not pick...
- Thu Nov 21, 2013 6:52 am
- Forum: 1942 Modding Discussion
- Topic: Regarding Modding Permissions
- Replies: 0
- Views: 5385
Regarding Modding Permissions
Hello, I have been creating a Bf1942 mini-mod called HTroop for the past 11 years. I know that may sound comical, being as old a mod as it is, but I have been the only one developing it, and it has been a long road mixing the best of the best from various mods I have used material from. I have conta...
- Fri Mar 22, 2013 6:19 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17090
Re: Can anyone tell me what this debugging error means?
But what does Stationary_Oerlikon_PCO4 have to do with the Ratte tank, or this line:BotHunter wrote:It looks looks like this is the problem: Stationary_Oerlikon_PC04
AIBot\BotMain.cpp(1203): Assert: AIBot: (static_cast<AIObject*>(obj)->isPrimary())
- Thu Mar 21, 2013 2:38 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17090
Re: Can anyone tell me what this debugging error means?
Adding descriptor for object of templateWalther_P38_9mm id 747 controlPointId -1 with 1 Unique properties Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2 Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateDeployable_G...
- Wed Mar 20, 2013 10:59 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17090
Re: Can anyone tell me what this debugging error means?
If it helps, the debugging line that I posted, is directly from the log.
- Wed Mar 20, 2013 10:58 pm
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17090
Re: Can anyone tell me what this debugging error means?
The log is too large to place in a reply. How much of the log would you like me to place in my reply? Or are there specific lines you are searching for?
Thank You,
Professor Smith
Thank You,
Professor Smith
- Wed Mar 20, 2013 1:25 am
- Forum: 1942 Modding Discussion
- Topic: Can anyone tell me what this debugging error means?
- Replies: 12
- Views: 17090
Can anyone tell me what this debugging error means?
I am attempting to make that incredibly large Ratte tank that was created for Bf1942 (the one that you can walk around in like a ship and has separate player controlled turrets that spawn on it like a carrier's planes, allowing you to destroy them separately). The tank works just find in conquest mo...