Search found 167 matches

by Jeronimo
Tue Jan 04, 2011 7:18 pm
Forum: 1942 Modding Discussion
Topic: "Generate Terrain Shadows" Error
Replies: 9
Views: 11854

Re: "Generate Terrain Shadows" Error

Interesting tool, fo0k - do you happen to have the VB6 source code as welll, or maybe know something about the author? Just unpacked it and saw it's only the compiled exe, unfortunately...
by Jeronimo
Mon Dec 13, 2010 3:32 pm
Forum: New here?
Topic: hello :)
Replies: 4
Views: 14740

Re: hello :)

lo :)
by Jeronimo
Thu Dec 09, 2010 5:17 pm
Forum: Battlefield Heroes'42
Topic: Battlefield Heroes mod for BF1942...
Replies: 220
Views: 594107

Re: Battlefield Heroes mod for BF1942...

This is good news. Seems like the last little detail to perfect BFH look has been solved. :)
by Jeronimo
Sat Dec 04, 2010 10:09 pm
Forum: General discussion & notices
Topic: VU server people
Replies: 5
Views: 9226

Re: VU server people

http://www.venatusuna.com/

... and locked again.
by Jeronimo
Sat Nov 27, 2010 11:13 am
Forum: 1942 Modding Discussion
Topic: Does any1 know how to make the player can't exit the vehicle
Replies: 8
Views: 11161

Re: Does any1 know how to make the player can't exit the veh

SSM = changes done only to the server files
CSM = changes done to both the client and server files

Say it loud 100 times while jumping on the right leg with your left forefinger on your nose.
:mrgreen:
by Jeronimo
Tue Nov 23, 2010 10:05 pm
Forum: 1942 Modding Discussion
Topic: bullets Projectile moving vehicles
Replies: 9
Views: 11838

Re: bullets Projectile moving vehicles

I think what you're looking for is the ObjectTemplate.ForceOnExplosion 10 property. It's applied on HandFireArms objects and tells how much "push" it'll do to all kind of things when the projectile fired by the weapon hits close to the array where these objects are. Example: ObjectTemplate...
by Jeronimo
Tue Nov 23, 2010 9:58 pm
Forum: 1942 Modding Discussion
Topic: Setting a team?
Replies: 5
Views: 8352

Re: Setting a team?

Glad I could help. :)
by Jeronimo
Tue Nov 23, 2010 6:15 pm
Forum: 1942 Modding Discussion
Topic: Setting a team?
Replies: 5
Views: 8352

Re: Setting a team?

Ok. :)

Btw, you can put many more vehicles on one spawnerTemplate by using "Object.setObjectTemplate 3, 4, 5, ..." and activating them with the "Object.setTeam n" command. This won't work when SetOSId is set, because then the team ID will be overwritten and can only be 1 or 2.
by Jeronimo
Wed Nov 17, 2010 1:45 pm
Forum: 1942 Modding Discussion
Topic: Player balancing system
Replies: 0
Views: 4967

Player balancing system

Hi all, the idea: a server that keeps two lists of players (names, keyhashes, whatever is enough to ID them): one list with prefered players, one list with handicapped players. The former is where you put players in of which you know that they are a bit slower and that usually have no chance. The la...
by Jeronimo
Mon Nov 15, 2010 11:49 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: bf2 WW2
Replies: 2
Views: 10414

Re: bf2 WW2

Forgotten Hope 2

For example hslan clan have a server for it:
Image