Search found 53 matches

by duffman
Sat Oct 02, 2021 11:41 pm
Forum: 1942 Modding Discussion
Topic: Creating high quality serverInfo.dds icons
Replies: 2
Views: 473

Re: Creating high quality serverInfo.dds icons

There are simply not enough pixels, you only have 16 by 16 pixels. Scaling thru software to such low sizes tends to turn it into a blob shape with colors, technically correct but does not look good in human eyes. You are in old school territory once you start going lower than 64x64, basically you ha...
by duffman
Sat Sep 11, 2021 4:01 am
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 13
Views: 1340

Re: Patchable archives

Had a quick look in file monitoring tool to see what is being loaded from OS perspective, and what it "tries" to find but does not exist. Running DC mod. The same process would apply to any mod really. The files below with _001 in the filename are the only ones that seem patchable but no f...
by duffman
Tue Jul 20, 2021 5:59 am
Forum: 1942 Modding Discussion
Topic: Custom minimap for in game
Replies: 7
Views: 1027

Re: Custom minimap for in game

Save your graphics in TGA (Targa) format, use the old classic nvidia command line tool to convert the image. I think the following arguments might do the trick: nvdxt.exe -file ingamemap.tga -dxt1c -gamma -timestamp -nomipmap There are links around here to find the tool if you dont have it, and some...
by duffman
Tue Jul 06, 2021 7:54 am
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 2026

Re: EA Hacked. 750+GB data stolen

This is very interesting ... do we know if there was in BF1942 type of "data" in there?
by duffman
Wed Jan 20, 2021 10:19 am
Forum: 1942 Modding Discussion
Topic: DC 0.7 Coop maps makes server crash
Replies: 1
Views: 2874

Re: DC 0.7 Coop maps makes server crash

Yes.. not ever looked into why, we just stopped using that one... relatively "consistent" or often it would crash the server once someone used it (SA-3).
by duffman
Wed Nov 04, 2020 9:15 am
Forum: 1942 Modding Discussion
Topic: Help Needed to Swap Helicopters w RFA or RFA Explorer
Replies: 3
Views: 2842

Re: Help Needed to Swap Helicopters w RFA or RFA Explorer

Each game mode/type has its own config... coop, conquest, ctf, singleplayer etc.. They have their own folder within the RFA, or when extracted there are folders like Conquest, ctf etc. You need to edit the "correct" file in the one for the game type you want to play.. or all of them.. Keep...
by duffman
Wed Nov 04, 2020 8:45 am
Forum: Modding/Mapping Tutorials
Topic: Battlecraft screwing up a map
Replies: 3
Views: 6082

Re: Battlecraft screwing up a map

Sorry about making you wait this long for a reply... but someone else will probably have similar issue so: If all the objects on the map drops below ground level, or is hanging in the air then you made changes to some parameters? something like ..GeometryTemplate.yScale (see elsewhere for documentat...
by duffman
Wed Nov 04, 2020 8:18 am
Forum: Modding/Mapping Tutorials
Topic: Battleclaft ain't working in Windows 10
Replies: 3
Views: 3139

Re: Battleclaft ain't working in Windows 10

OpenGL is a standard that has changed over time with different version numbers and different implementations. Good graphics cards implement all the different individual versions and fully support them. Unfortunately "Intel Graphics" only implement the latest version so it looks good from a...
by duffman
Mon Jul 06, 2020 11:17 pm
Forum: 1942 Modding Discussion
Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
Replies: 7
Views: 6608

Re: Lightmapping a non-vanilla map in Battlecraft 1942?

Battlecraft doesnt actually do the raytracing aka shadows/light, it actually executes a shell command to battlefield to do the job. When you select generate terrain shadows in battlefield and you select which "boxes" (surface area) to render it actually just saves that into the textures/lm...