Search found 55 matches
- Tue Oct 25, 2022 4:24 am
- Forum: 1942 Modding Discussion
- Topic: want to start playing bf42 again
- Replies: 1
- Views: 1648
Re: want to start playing bf42 again
If you just want the game working again and play then I would recommend you head over to this place: They will have more active play community. In here is a bit more modding of the original game and development side, maps, game mechanics etc. There are some good topics in there to get help and get t...
- Wed Jul 27, 2022 4:33 am
- Forum: Modding/Mapping Tutorials
- Topic: Versioning your mod/map/patch
- Replies: 2
- Views: 3123
Re: Versioning your mod/map/patch
I looked at that a while back, and they are all kinda valid in one way or another. But they are very focused on software development with controlled releases, updates, are managed very strictly. For a complete mod it make sense, but for maps and levels its not so useful. Use a "build number&quo...
- Sat Oct 02, 2021 11:41 pm
- Forum: 1942 Modding Discussion
- Topic: Creating high quality serverInfo.dds icons
- Replies: 2
- Views: 4157
Re: Creating high quality serverInfo.dds icons
There are simply not enough pixels, you only have 16 by 16 pixels. Scaling thru software to such low sizes tends to turn it into a blob shape with colors, technically correct but does not look good in human eyes. You are in old school territory once you start going lower than 64x64, basically you ha...
- Sat Sep 11, 2021 4:01 am
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 12836
Re: Patchable archives
Had a quick look in file monitoring tool to see what is being loaded from OS perspective, and what it "tries" to find but does not exist. Running DC mod. The same process would apply to any mod really. The files below with _001 in the filename are the only ones that seem patchable but no f...
- Tue Jul 20, 2021 5:59 am
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 5758
Re: Custom minimap for in game
Save your graphics in TGA (Targa) format, use the old classic nvidia command line tool to convert the image. I think the following arguments might do the trick: nvdxt.exe -file ingamemap.tga -dxt1c -gamma -timestamp -nomipmap There are links around here to find the tool if you dont have it, and some...
- Tue Jul 06, 2021 7:54 am
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 8595
Re: EA Hacked. 750+GB data stolen
This is very interesting ... do we know if there was in BF1942 type of "data" in there?
- Wed Jan 20, 2021 10:19 am
- Forum: 1942 Modding Discussion
- Topic: DC 0.7 Coop maps makes server crash
- Replies: 1
- Views: 5165
Re: DC 0.7 Coop maps makes server crash
Yes.. not ever looked into why, we just stopped using that one... relatively "consistent" or often it would crash the server once someone used it (SA-3).
- Wed Nov 04, 2020 9:18 am
- Forum: 1942 Modding Discussion
- Topic: Battleclaft ain't working in Windows 10
- Replies: 3
- Views: 6028
- Wed Nov 04, 2020 9:15 am
- Forum: 1942 Modding Discussion
- Topic: Help Needed to Swap Helicopters w RFA or RFA Explorer
- Replies: 3
- Views: 5703
Re: Help Needed to Swap Helicopters w RFA or RFA Explorer
Each game mode/type has its own config... coop, conquest, ctf, singleplayer etc.. They have their own folder within the RFA, or when extracted there are folders like Conquest, ctf etc. You need to edit the "correct" file in the one for the game type you want to play.. or all of them.. Keep...
- Wed Nov 04, 2020 8:45 am
- Forum: Modding/Mapping Tutorials
- Topic: Battlecraft screwing up a map
- Replies: 3
- Views: 11833
Re: Battlecraft screwing up a map
Sorry about making you wait this long for a reply... but someone else will probably have similar issue so: If all the objects on the map drops below ground level, or is hanging in the air then you made changes to some parameters? something like ..GeometryTemplate.yScale (see elsewhere for documentat...