Search found 18 matches
- Sun Dec 27, 2009 12:33 am
- Forum: 1942 Modding Discussion
- Topic: Copy weapon in custom map
- Replies: 18
- Views: 32133
Re: Copy weapon in custom map
Coding animations is undoubtedly the hardest part of modding. Some days I wonder if DICE intentionally made it hard to understand. I'll download the map and check it out. Edit: I did a quick test. Some thoughts: 1) LOL pirates! At first I thought it was a glitch. 2) Your animations are in the right ...
- Fri Dec 18, 2009 9:53 am
- Forum: 1942 Modding Discussion
- Topic: Getting windowed mode to actually work. (Vista laptop)
- Replies: 9
- Views: 18734
Re: Getting windowed mode to actually work. (Vista laptop)
Edit: Scratch my previously posted comment. I found the problem. I needed to tell Vista to run it as an administrator. I guess if it's not run that way, Vista won't let it check out the relelvant .con file? :? In any case, windowed mode works now. I only have to deal with Vista asking me to confirm ...
- Fri Dec 18, 2009 4:55 am
- Forum: 1942 Modding Discussion
- Topic: Getting windowed mode to actually work. (Vista laptop)
- Replies: 9
- Views: 18734
Re: Getting windowed mode to actually work. (Vista laptop)
For that, it's generally helpful to know what the error message says
- Fri Dec 18, 2009 4:52 am
- Forum: 1942 Modding Discussion
- Topic: Know any good tutorials for .skn files?
- Replies: 7
- Views: 14306
Re: Know any good tutorials for .skn files?
Quick update: I've got a low-poly "boxman" model rigged up in max so that the model moves when the skeleton moves. It actually looks pretty sweet, for a low-poly model. However, I've had trouble importing this into the game. The result is a very spikey grey ball of madness. Is there a tric...
- Fri Dec 18, 2009 4:38 am
- Forum: 1942 Modding Discussion
- Topic: Getting windowed mode to actually work. (Vista laptop)
- Replies: 9
- Views: 18734
Re: Getting windowed mode to actually work. (Vista laptop)
Thanks! I'll check again.
I was having trouble getting Vista to actually let me edit the bloody file, so maybe something strange happened.
As a random sidenote: error messages do still pop up in windowed mode in Vista, correct? I need to do some debugging.
I was having trouble getting Vista to actually let me edit the bloody file, so maybe something strange happened.
As a random sidenote: error messages do still pop up in windowed mode in Vista, correct? I need to do some debugging.
- Fri Dec 18, 2009 3:01 am
- Forum: 1942 Modding Discussion
- Topic: Getting windowed mode to actually work. (Vista laptop)
- Replies: 9
- Views: 18734
Getting windowed mode to actually work. (Vista laptop)
I'm having a lot of trouble getting bf1942 to run in windowed mode on my Vista laptop. I've changed the renderer.setFullScreen 1 to renderer.setFullScreen 0 under mods/bf1942/settings/videodefault.con but for some reason it still doesn't work. It's been a while since I've had a fresh install. Am I f...
- Wed Dec 16, 2009 7:29 pm
- Forum: 1942 Modding Discussion
- Topic: Know any good tutorials for .skn files?
- Replies: 7
- Views: 14306
Re: Know any good tutorials for .skn files?
Thanks everyone! Well, I'm also good with animations now thanks to the archi-tuts, but I never fiddled with changing the skn files actually. Did you take a look at the max examples that come with the BFMDT? There are some skn-models in there (3p Russian Soldier, I use that buddy now to tune my anima...
- Wed Dec 16, 2009 9:32 am
- Forum: 1942 Modding Discussion
- Topic: Know any good tutorials for .skn files?
- Replies: 7
- Views: 14306
Know any good tutorials for .skn files?
Hey everybody! I'm currently a coder/animator for Siege_MW. I appear to be the last member of the team to find this place! I am looking for info on importing new player models into the game (specifically skinning them so we can apply animations) Through a combination of Archi's tutorials, screwing a...