Search found 171 matches

by tekk
Sun Dec 13, 2009 9:10 pm
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Sorry im just not understanding the last suggestion, Am I making a new material for the radar/factory or for the projectiles that damage them?
by tekk
Sun Dec 13, 2009 2:38 am
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Have not got a chance to do the new mat numbers yet and test it but have you had a chance yet POTAmatt ?
by tekk
Sun Dec 13, 2009 1:06 am
Forum: 1942 Modding Discussion
Topic: DC_F Engineers Wrench
Replies: 1
Views: 5596

DC_F Engineers Wrench

Hi, Was wondering if anyone has ever modded the engineers wrench as so it did not run out? I attempted this and searched the object.con weapons and found some code and put it together and packed and tested it. With the code the wrench would run out but if you switched to a different weapon and switc...
by tekk
Sat Dec 12, 2009 6:25 pm
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

I had attached the code to the OST.con file and repacked it, I dont want to modify the object.con directly cause i only want the change to take effect on this map and not others so I will try a new mat number.Thanks for the tip
by tekk
Sat Dec 12, 2009 7:56 am
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Ya i have been in and out..up and down six ways to sunday with the factory/radar codes but I just cant get it figured out, Hopefully someone has attempted this before , If i cant get this to work then I might just have to switch the hellfire/ATs projectiles to something less damaging. :(
by tekk
Sat Dec 12, 2009 3:42 am
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Well it was a good attempt but it did nothing sadly, I appreciate your help on this. Seems the solution may lay elsewhere or different combinations of code, But seriously thou you would think this would be easy right....right? lol *Smashes face against astray
by tekk
Sat Dec 12, 2009 1:19 am
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Thats correct, but Im due to have this mod up by morning so ive already downloaded the 700mb file and am installing as I type this, Looks like a very complicated program :(
by tekk
Sat Dec 12, 2009 12:38 am
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Well I never changed the material number , those were a copy from the object.com files for factory and radars, the material number said 45 for each. But if this is gonna be the only way to find that material number is thru 3DSmax, then I guess im gonna be learning a entirely new program to me tonigh...
by tekk
Fri Dec 11, 2009 11:16 pm
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

You're on the right track, but i'm willing to bet those factory objects aren't material 45. You'll need to open them in 3DSmax (or the equivelent) and verify their material. I have checked the object.com files for all radars and factory and they all show up as material 45 in the code Factory Object...
by tekk
Fri Dec 11, 2009 7:33 pm
Forum: 1942 Modding Discussion
Topic: Battle of Britain Factory / Radars DC_F
Replies: 20
Views: 37343

Re: Battle of Britain Factory / Radars DC_F

Well I thought that maybe this code would have worked but again no gogo juice, I feel thou that I may be getting closer but still looking for any help, Thanks MaterialManager.attGroup 717 <---Hellfire/AT2 mat number splash damage MaterialManager.defGroup 45 <--- Assumed this may have been the mat nu...