Search found 171 matches
- Thu Jan 07, 2010 7:44 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
Hi, This is mostly aimed at Apache since he made the new soundscript path but anyone that knows the process please feel free to answer. I have been trying to understand this new soundscript that you added to the AC-130's sound folder; EngineMap.ssc #beginMap Engine Rpm DiveAngle #endMap I have notic...
- Mon Jan 04, 2010 4:16 pm
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
That would be too easy freddy ;) , I would still need to get the moab imported fully anyways so I might as well do the other projectiles. I couldnt find the projectiles lastnight but then again I worked on the ac-130 ALL day yesterday and things were getting fuzzy towards the end lol, Its a new day ...
- Mon Jan 04, 2010 8:52 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
I still cant get my ac-130 weapons to shoot projectiles. Im thinking that this code has something to do with it. rem *** Tan changed to mortar damage and no smoke trail 12 Jan 03 *** rem *** AC-130_40mm ** ObjectTemplate.create Bundle DCX_AC-130_40mm <-----Imported ObjectTemplate.hasCollisionPhysics...
- Mon Jan 04, 2010 6:40 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
I think it's how the geometries for the weapons are pathed to I was just coming to post back here about this lol, Your right thou ,thats where I found the problem was in the geometries.con of the weapons. I corrected the path and badda boom my weapons appreared, they dont shoot nothing but they are...
- Mon Jan 04, 2010 2:25 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
Im still having issues getting the AC-130's weapons to show. [color=#FF0000]rem ------------------------------------------------------ GeometryTemplate.create StandardMesh US_SMAW_Backpack GeometryTemplate.file DesertCombat\BackPacks\SMAW_BackPack GeometryTemplate.setLodDistance 0 0 GeometryTemplate...
- Sun Jan 03, 2010 11:56 pm
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
Well I got the textures and sounds right for the AC-130 so it looks like a plane now lol. All the positons are there for the gunners and pilot but when I switch between them its not showing the weapons, I had imported the howizer/vulcan/moab that it calls for but they just aint there. I will double ...
- Sun Jan 03, 2010 9:01 pm
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
This is the new path for the engine sound scripts: Code: Select all #include EngineMap.ssc (This command is found in the sound scripts themselves, not in the con files). Nice, I did'nt even know that was a path lol, learned something new and what to watch out for from now on :) And yes, I have alot...
- Sun Jan 03, 2010 8:03 pm
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
Much thanks, I knew there was a good chance that it was the sound scripts as it was mentioned to me in a earlier post but for the life of me I couldnt figure out how to correct it, was it the path? No problem at all....Straight crash huh? You tried running it in windowed mode right? Sorry, Not famil...
- Sun Jan 03, 2010 5:24 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 46679
Re: Making a CSM
No error messages prior to crash, ive graduated beyond that, all I get is a straight CTD lol. I figured if there was anyone that could do this on these forums it would be you with the work I seen you do so I greatly appreciate you taking a look at it for me
- Sun Jan 03, 2010 12:52 am
- Forum: 1942 Modding Discussion
- Topic: GeometryTemplate.create RoamTerrain
- Replies: 2
- Views: 7202
Re: GeometryTemplate.create RoamTerrain
Well im just gonna toss this out there , while trying to import the ac-130 i have come across that line, I think its almost the same line as what a spawner would be cause the next line of code below the GeometryTemplate.create calls on the texture files , doubt that helped or made sense but hey lol