Search found 171 matches

by tekk
Thu Jan 07, 2010 7:44 am
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

Hi, This is mostly aimed at Apache since he made the new soundscript path but anyone that knows the process please feel free to answer. I have been trying to understand this new soundscript that you added to the AC-130's sound folder; EngineMap.ssc #beginMap Engine Rpm DiveAngle #endMap I have notic...
by tekk
Mon Jan 04, 2010 4:16 pm
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

That would be too easy freddy ;) , I would still need to get the moab imported fully anyways so I might as well do the other projectiles. I couldnt find the projectiles lastnight but then again I worked on the ac-130 ALL day yesterday and things were getting fuzzy towards the end lol, Its a new day ...
by tekk
Mon Jan 04, 2010 8:52 am
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

I still cant get my ac-130 weapons to shoot projectiles. Im thinking that this code has something to do with it. rem *** Tan changed to mortar damage and no smoke trail 12 Jan 03 *** rem *** AC-130_40mm ** ObjectTemplate.create Bundle DCX_AC-130_40mm <-----Imported ObjectTemplate.hasCollisionPhysics...
by tekk
Mon Jan 04, 2010 6:40 am
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

I think it's how the geometries for the weapons are pathed to I was just coming to post back here about this lol, Your right thou ,thats where I found the problem was in the geometries.con of the weapons. I corrected the path and badda boom my weapons appreared, they dont shoot nothing but they are...
by tekk
Mon Jan 04, 2010 2:25 am
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

Im still having issues getting the AC-130's weapons to show. [color=#FF0000]rem ------------------------------------------------------ GeometryTemplate.create StandardMesh US_SMAW_Backpack GeometryTemplate.file DesertCombat\BackPacks\SMAW_BackPack GeometryTemplate.setLodDistance 0 0 GeometryTemplate...
by tekk
Sun Jan 03, 2010 11:56 pm
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

Well I got the textures and sounds right for the AC-130 so it looks like a plane now lol. All the positons are there for the gunners and pilot but when I switch between them its not showing the weapons, I had imported the howizer/vulcan/moab that it calls for but they just aint there. I will double ...
by tekk
Sun Jan 03, 2010 9:01 pm
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

This is the new path for the engine sound scripts: Code: Select all #include EngineMap.ssc (This command is found in the sound scripts themselves, not in the con files). Nice, I did'nt even know that was a path lol, learned something new and what to watch out for from now on :) And yes, I have alot...
by tekk
Sun Jan 03, 2010 8:03 pm
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

Much thanks, I knew there was a good chance that it was the sound scripts as it was mentioned to me in a earlier post but for the life of me I couldnt figure out how to correct it, was it the path? No problem at all....Straight crash huh? You tried running it in windowed mode right? Sorry, Not famil...
by tekk
Sun Jan 03, 2010 5:24 am
Forum: 1942 Modding Discussion
Topic: Making a CSM
Replies: 28
Views: 46679

Re: Making a CSM

No error messages prior to crash, ive graduated beyond that, all I get is a straight CTD :D lol. I figured if there was anyone that could do this on these forums it would be you with the work I seen you do so I greatly appreciate you taking a look at it for me :)
by tekk
Sun Jan 03, 2010 12:52 am
Forum: 1942 Modding Discussion
Topic: GeometryTemplate.create RoamTerrain
Replies: 2
Views: 7202

Re: GeometryTemplate.create RoamTerrain

Well im just gonna toss this out there , while trying to import the ac-130 i have come across that line, I think its almost the same line as what a spawner would be cause the next line of code below the GeometryTemplate.create calls on the texture files , doubt that helped or made sense but hey lol