Search found 134 matches

by takiwa
Sat Jul 06, 2019 8:44 am
Forum: 1942 Modding Discussion
Topic: Need help on mapping UV for tank treads
Replies: 1
Views: 9133

Re: Need help on mapping UV for tank treads

your track texture and uvw needs to be oriented so they run horizontally, from left to right (or right to left). A vertical texture or uvw layout will show a sideways animation in game.
by takiwa
Sat Jul 06, 2019 8:37 am
Forum: 1942 Modding Discussion
Topic: Tree Planting tool
Replies: 4
Views: 15132

Re: Tree Planting tool

I re-wrote the readme so that it makes a little more sense to English-speaking people, as well as adding a few of my own tips... TreeGen 1.0001 (Instructions re-written by takiwa, 2019) ************** You need to copy the "windows/system32/*.*" files into the windows\system32 directory. On...
by takiwa
Thu Jun 06, 2019 9:21 pm
Forum: 1942 Modding Discussion
Topic: Bots Won't Fire Rockets
Replies: 2
Views: 18662

Re: Bots Won't Fire Rockets

Eliminate any drag on the rocket. Bots won't fire anything with a drag value other than 0. This isn't true. Bots in Warfront fire rockets, and all my rockets are coded with drag. It is most likely because the rocket is your secondary weapon, Swaffy. I had problems with this as well when I coded my ...
by takiwa
Mon Apr 29, 2019 9:45 pm
Forum: Mod Downloads
Topic: Warfront 3.5 Release
Replies: 4
Views: 24227

Re: Warfront 3.5 Release

If you need an Internet server to test your mod I’m more than glad to help. that would be nice, I may take you up on that... A patch has been released which fixes the bot count slider to correctly spawn up to 255 bots on the maps https://www.moddb.com/mods/warfront1/downloads/warfront-bot-count-patch
by takiwa
Sun Apr 28, 2019 8:35 pm
Forum: 1942 Modding Discussion
Topic: Is there a completed material list available anywhere?
Replies: 2
Views: 9865

Re: Is there a completed material list available anywhere?

Material 0 = Default (used on wheels a lot) Material 1 = Water Material 2 = Dry grass Material 3 = Juicy grass Material 4 = Dry dirt Material 5 = Wet dirt Material 6 = Mud Material 7 = Reserved (Outside map) Material 8 = Gravel Material 9 = Frozen ground Material 10= Dry sand (El Alamein) Material ...
by takiwa
Sun Apr 28, 2019 8:24 pm
Forum: Mod Downloads
Topic: Warfront 3.5 Release
Replies: 4
Views: 24227

Warfront 3.5 Release

The 3.5 version of Warfront has been released...

https://www.moddb.com/mods/warfront1/do ... nt-35-full
by takiwa
Thu Feb 28, 2019 1:24 pm
Forum: 1942 Modding Discussion
Topic: Tree Planting tool
Replies: 4
Views: 15132

Re: Tree Planting tool

I think I love you :)

I have been looking for this for MONTHS!!!

thank you so much :)
by takiwa
Wed Feb 20, 2019 12:28 pm
Forum: 1942 Modding Discussion
Topic: Tree Planting tool
Replies: 4
Views: 15132

Tree Planting tool

Back in the day, there was a tool I used on a few maps to plant trees. You made an 8-bit image, and whatever was colored black got planted, whatever was colored white did not (or the other way around, I forget). Does anyone remember this tool, or what it's name was? Or possibly have a copy of it som...
by takiwa
Sun Dec 23, 2018 3:49 pm
Forum: 1942 Modding Discussion
Topic: Fog on large obejcts
Replies: 4
Views: 10427

Re: Fog on large obejcts

look in your init.con of the map at the fog and view distance settings...

renderer.fogLinearStart
renderer.fogLinearEnd
Game.setViewDistance
by takiwa
Sun Nov 11, 2018 3:28 pm
Forum: 1942 Modding Discussion
Topic: How to get textures to load properly in BC42?
Replies: 2
Views: 9205

Re: How to get textures to load properly in BC42?

YeOldOne404 wrote:My other maps seem to be loading ok.
Take a look at the file structure of the unpacked Midway map and make sure that it is the same as the directories of your working maps, and make sure all terrain files are there