Search found 89 matches

by POTAmatt
Thu May 02, 2019 3:42 pm
Forum: 1942 Modding Discussion
Topic: Bots Won't Fire Rockets
Replies: 2
Views: 18775

Re: Bots Won't Fire Rockets

Eliminate any drag on the rocket. Bots won't fire anything with a drag value other than 0.
by POTAmatt
Wed Aug 13, 2014 12:35 am
Forum: 1942 Modding Discussion
Topic: Randomizing soldier uniforms
Replies: 14
Views: 24044

Re: Randomizing soldier uniforms

I'm not sure if I can make them actually "kit-associated". Let's say I wanna make black uniforms for tanker class only As Senshi mentioned above, you can't. In that mod, I used the Japanese team to create 3 different groups of apes using random geometries. The skins are grouped together (...
by POTAmatt
Tue Nov 12, 2013 5:02 am
Forum: 1942 Modding Discussion
Topic: How bots "know" how to fire weapons.
Replies: 12
Views: 19826

Re: How bots "know" how to fire weapons.

Haha. Gotcha. But, either way, i hope that clarifies the situation.
by POTAmatt
Tue Nov 12, 2013 4:29 am
Forum: 1942 Modding Discussion
Topic: How bots "know" how to fire weapons.
Replies: 12
Views: 19826

Re: How bots "know" how to fire weapons.

Probably because the values in one of those templates are higher than the other, which is the other way around this issue. The problem occurs when there are multiple templates called with the same values where the bot can't make a decision.
by POTAmatt
Tue Nov 12, 2013 2:53 am
Forum: 1942 Modding Discussion
Topic: How bots "know" how to fire weapons.
Replies: 12
Views: 19826

Re: How bots "know" how to fire weapons.

...or they don't like 2 fire arm bundles that fire with the same input/AItemplate? That's exactly right. Bots won't fire if there are 2 or more bundles with the same input/AItemplate. Simply 'rem' out the ai weapontemplate call to one of them in your weapons.con. In other words, only one of those f...
by POTAmatt
Sun Jul 07, 2013 6:32 am
Forum: 1942 Modding Discussion
Topic: Adding Objective Mode maps to Single Player
Replies: 14
Views: 23687

Re: Adding Objective Mode maps to Single Player

... so that the objective (train) can be knocked out by charging down the hill and ramming it off the tracks with a tank.
... or with Godzilla. :lol: It's all do-able...
by POTAmatt
Sat Jul 06, 2013 8:27 am
Forum: 1942 Modding Discussion
Topic: Adding Objective Mode maps to Single Player
Replies: 14
Views: 23687

Re: Adding Objective Mode maps to Single Player

Right. Bots will attack a PCO (vehicle, objective, etc) occupied by an enemy bot, but there is no need to waste the use of a bot for that purpose. Set the PCO's aitemplate to ITTargetTemperature and set its team as shown above, and bots will attack it unoccupied. Thank you, Matt. This bit will be ab...
by POTAmatt
Thu Jun 13, 2013 3:55 am
Forum: 1942 Modding Discussion
Topic: Adding Objective Mode maps to Single Player
Replies: 14
Views: 23687

Re: Adding Objective Mode maps to Single Player

You can add bots to any of the modes including objective (there was an thread on it around here that dates back to the old ssm modding days), but you do not need to spawn bots into an object to have it attacked by other bots. All you need to do is add ITTargetTemperature to the objects AI template a...
by POTAmatt
Thu Jun 13, 2013 3:39 am
Forum: 1942 Modding Discussion
Topic: AI, pathmaps, aircraft, strategic areas....
Replies: 45
Views: 66262

Re: AI, pathmaps, aircraft, strategic areas....

This doesn't really need to be declared because it is pretty much hard coded. Yeah, sounds right. Thanks for the confirmation, CW. I don't recall having any success straying from the usual settings (64 for 4096 maps, 32 for 2048, etc.) hmm.. to lower the contrast, but retain the same actual height,...
by POTAmatt
Mon May 13, 2013 5:46 am
Forum: 1942 Modding Discussion
Topic: AI, pathmaps, aircraft, strategic areas....
Replies: 45
Views: 66262

Re: AI, pathmaps, aircraft, strategic areas....

I was never sure what 'AiSettings.SetInformationGridDimension' was and might be worth looking into, but 'AiSettings.SetViewDistance' seems to be the AI physics distance. Set it to a low value like 5 meters for laughs, and you can adjust your AI LOD heights (pt boats for example) while you are at it....