Search found 1160 matches

by Apache Thunder
Sun Aug 29, 2021 7:20 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 16
Views: 2898

Re: Patchable archives

henk wrote: Fri Aug 27, 2021 11:42 pm Your question is not very clear.
You can ofc patch all archives
Not all RFAs can be patched. As I recall shaders.rfa can't be patched, the ai related RFAs and maybe the treeMesh rfa. (but not sure on that one). The bf1942/game.rfa is also non patchable.
by Apache Thunder
Fri Aug 06, 2021 7:59 am
Forum: Mod Downloads
Topic: Diamondback’s Conquest Bot Files
Replies: 12
Views: 12003

Re: Diamondback’s Conquest Bot Files

I'm pretty sure all bot stuff is 100% serverside so you can even repack the maps with new bot files for vehicles that didn't originally have them or even add the pathmaps and such to a map that didn't originally have bots at all and it would probably work in conquest mode. Only the server needs that...
by Apache Thunder
Wed Jul 28, 2021 7:56 am
Forum: 1942 Modding Discussion
Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
Replies: 5
Views: 5314

Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?

Rules for overheat and ammo applies for bots regardless of type of weapon. (handweapons and vehicle weapons for bots can still overheat but they can't run out of ammo). Ammo remaining in a magazine clip if said vehicle weapon has one may remain partially used if you manage to get vehicle after a bot...
by Apache Thunder
Fri Jun 11, 2021 5:13 am
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 3528

Re: EA Hacked. 750+GB data stolen

Yeah it wouldn't really be something we could use directly for anything. It would be cool to see how some of the things worked in the game. Though age of the game and that it was initially based of the engine Rallisport Challenge used they probably didn't keep the Refractor 2 source in the same plac...
by Apache Thunder
Thu Jun 10, 2021 8:08 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 3528

EA Hacked. 750+GB data stolen

https://twitter.com/tomwarren/status/14 ... 7664318464

An interesting development. I'm quietly crossing my fingers hoping BF1942 source code is in there...though super unlikely. :P
by Apache Thunder
Wed Mar 17, 2021 4:59 am
Forum: 1942 Modding Discussion
Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
Replies: 5
Views: 5314

Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?

As I recall bots don't have unlimited overheat. They do indeed have unlimited ammo however.
by Apache Thunder
Wed Mar 17, 2021 4:58 am
Forum: 1942 Modding Discussion
Topic: Adding bots on Desert Combat - CQ maps
Replies: 2
Views: 4592

Re: Adding bots on Desert Combat - CQ maps

You could try looking at my Dystopia City map for IS82 mod. That's a good template for adding bots to Conquest and should be relevent for any mod. Though as I recall you have to manually load in all the aiTemplates and such. It's been awhile so I forgot all the details. As it happens it appears the ...
by Apache Thunder
Wed Mar 17, 2021 4:52 am
Forum: 1942 Modding Discussion
Topic: Counter Clockwise Rotational Bundles?
Replies: 2
Views: 1950

Re: Counter Clockwise Rotational Bundles?

I don't recall such a limitation with rotational bundles. I think the issue is you are using negative values for too many things. Try using positive values for everything except the setContinousRotationSpeed. For non continuous rotation objects it's usually the setAcceleration that you use a negativ...
by Apache Thunder
Thu Apr 30, 2020 6:20 am
Forum: 1942 Modding Discussion
Topic: Unlimited objects in Battlecraft 1942
Replies: 26
Views: 31890

Re: Unlimited objects in Battlecraft 1942

Oh nice. The object limitation was a major problem with this program. I wonder if it still has a breaking point though. I bet if I tried to load one of my Battlefield Heroes'42 maps in it, it will still crash and burn. Some maps have 30,000+ grass objects I setup to replicate the undergrowth in the ...
by Apache Thunder
Thu Apr 30, 2020 6:17 am
Forum: 1942 Modding Discussion
Topic: Some interesting things achieved with c_CGStaticObjects
Replies: 15
Views: 18749

Re: Some interesting things achieved with c_CGStaticObjects

The CTF flag behavior is probably a hard coded thing. Not sure it can be controls via normal means. :(