Search found 1163 matches

by Apache Thunder
Thu Feb 15, 2024 12:50 am
Forum: 1942 Modding Discussion
Topic: Different playerskins for different classes
Replies: 2
Views: 8698

Re: Different playerskins for different classes

The only way I can think of is building soldiers entirely out of kitparts ... but that would come with some limitations I would guess. I have not tried skinning animated meshes with kitparts though so maybe you can get kitparts to animate with the skeleton. At least when it comes to stuff like the j...
by Apache Thunder
Mon Aug 28, 2023 3:55 am
Forum: 1942 Modding Discussion
Topic: "To many statemasks" error...Can anyone spot what I am not?
Replies: 9
Views: 44232

Re: "To many statemasks" error...Can anyone spot what I am not?

You don't. That's BF2's Debugger which I guess is a bit more advanced then BF1942's. :P
by Apache Thunder
Sat Jul 02, 2022 5:38 am
Forum: Anything else
Topic: Where Are My Posts?
Replies: 4
Views: 33423

Re: Where Are My Posts?

New users have to have posts approved. We've had a lot of spam bots awhile back so it's not something we will stop doing anytime soon. Just be patient. After a certain amount of your posts are approved you will eventually get off the new user probation and not have to wait for post approval anymore....
by Apache Thunder
Sun Aug 29, 2021 7:20 pm
Forum: 1942 Modding Discussion
Topic: Patchable archives
Replies: 16
Views: 34373

Re: Patchable archives

henk wrote: Fri Aug 27, 2021 11:42 pm Your question is not very clear.
You can ofc patch all archives
Not all RFAs can be patched. As I recall shaders.rfa can't be patched, the ai related RFAs and maybe the treeMesh rfa. (but not sure on that one). The bf1942/game.rfa is also non patchable.
by Apache Thunder
Fri Aug 06, 2021 7:59 am
Forum: Mod Downloads
Topic: Diamondback’s Conquest Bot Files
Replies: 12
Views: 52079

Re: Diamondback’s Conquest Bot Files

I'm pretty sure all bot stuff is 100% serverside so you can even repack the maps with new bot files for vehicles that didn't originally have them or even add the pathmaps and such to a map that didn't originally have bots at all and it would probably work in conquest mode. Only the server needs that...
by Apache Thunder
Wed Jul 28, 2021 7:56 am
Forum: 1942 Modding Discussion
Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
Replies: 5
Views: 17081

Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?

Rules for overheat and ammo applies for bots regardless of type of weapon. (handweapons and vehicle weapons for bots can still overheat but they can't run out of ammo). Ammo remaining in a magazine clip if said vehicle weapon has one may remain partially used if you manage to get vehicle after a bot...
by Apache Thunder
Fri Jun 11, 2021 5:13 am
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 29071

Re: EA Hacked. 750+GB data stolen

Yeah it wouldn't really be something we could use directly for anything. It would be cool to see how some of the things worked in the game. Though age of the game and that it was initially based of the engine Rallisport Challenge used they probably didn't keep the Refractor 2 source in the same plac...
by Apache Thunder
Thu Jun 10, 2021 8:08 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 29071

EA Hacked. 750+GB data stolen

https://twitter.com/tomwarren/status/14 ... 7664318464

An interesting development. I'm quietly crossing my fingers hoping BF1942 source code is in there...though super unlikely. :P
by Apache Thunder
Wed Mar 17, 2021 4:59 am
Forum: 1942 Modding Discussion
Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
Replies: 5
Views: 17081

Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?

As I recall bots don't have unlimited overheat. They do indeed have unlimited ammo however.
by Apache Thunder
Wed Mar 17, 2021 4:58 am
Forum: 1942 Modding Discussion
Topic: Adding bots on Desert Combat - CQ maps
Replies: 2
Views: 12575

Re: Adding bots on Desert Combat - CQ maps

You could try looking at my Dystopia City map for IS82 mod. That's a good template for adding bots to Conquest and should be relevent for any mod. Though as I recall you have to manually load in all the aiTemplates and such. It's been awhile so I forgot all the details. As it happens it appears the ...