Search found 1163 matches
- Thu Feb 15, 2024 12:50 am
- Forum: 1942 Modding Discussion
- Topic: Different playerskins for different classes
- Replies: 2
- Views: 8698
Re: Different playerskins for different classes
The only way I can think of is building soldiers entirely out of kitparts ... but that would come with some limitations I would guess. I have not tried skinning animated meshes with kitparts though so maybe you can get kitparts to animate with the skeleton. At least when it comes to stuff like the j...
- Mon Aug 28, 2023 3:55 am
- Forum: 1942 Modding Discussion
- Topic: "To many statemasks" error...Can anyone spot what I am not?
- Replies: 9
- Views: 44232
Re: "To many statemasks" error...Can anyone spot what I am not?
You don't. That's BF2's Debugger which I guess is a bit more advanced then BF1942's.
- Sat Jul 02, 2022 5:38 am
- Forum: Anything else
- Topic: Where Are My Posts?
- Replies: 4
- Views: 33423
Re: Where Are My Posts?
New users have to have posts approved. We've had a lot of spam bots awhile back so it's not something we will stop doing anytime soon. Just be patient. After a certain amount of your posts are approved you will eventually get off the new user probation and not have to wait for post approval anymore....
- Sun Aug 29, 2021 7:20 pm
- Forum: 1942 Modding Discussion
- Topic: Patchable archives
- Replies: 16
- Views: 34373
- Fri Aug 06, 2021 7:59 am
- Forum: Mod Downloads
- Topic: Diamondback’s Conquest Bot Files
- Replies: 12
- Views: 52079
Re: Diamondback’s Conquest Bot Files
I'm pretty sure all bot stuff is 100% serverside so you can even repack the maps with new bot files for vehicles that didn't originally have them or even add the pathmaps and such to a map that didn't originally have bots at all and it would probably work in conquest mode. Only the server needs that...
- Wed Jul 28, 2021 7:56 am
- Forum: 1942 Modding Discussion
- Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
- Replies: 5
- Views: 17081
Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
Rules for overheat and ammo applies for bots regardless of type of weapon. (handweapons and vehicle weapons for bots can still overheat but they can't run out of ammo). Ammo remaining in a magazine clip if said vehicle weapon has one may remain partially used if you manage to get vehicle after a bot...
- Fri Jun 11, 2021 5:13 am
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 29071
Re: EA Hacked. 750+GB data stolen
Yeah it wouldn't really be something we could use directly for anything. It would be cool to see how some of the things worked in the game. Though age of the game and that it was initially based of the engine Rallisport Challenge used they probably didn't keep the Refractor 2 source in the same plac...
- Thu Jun 10, 2021 8:08 pm
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 29071
EA Hacked. 750+GB data stolen
https://twitter.com/tomwarren/status/14 ... 7664318464
An interesting development. I'm quietly crossing my fingers hoping BF1942 source code is in there...though super unlikely.
An interesting development. I'm quietly crossing my fingers hoping BF1942 source code is in there...though super unlikely.
- Wed Mar 17, 2021 4:59 am
- Forum: 1942 Modding Discussion
- Topic: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
- Replies: 5
- Views: 17081
Re: Do Bots Have Unlimited Ammo and/or Unlimited Overheat?
As I recall bots don't have unlimited overheat. They do indeed have unlimited ammo however.
- Wed Mar 17, 2021 4:58 am
- Forum: 1942 Modding Discussion
- Topic: Adding bots on Desert Combat - CQ maps
- Replies: 2
- Views: 12575
Re: Adding bots on Desert Combat - CQ maps
You could try looking at my Dystopia City map for IS82 mod. That's a good template for adding bots to Conquest and should be relevent for any mod. Though as I recall you have to manually load in all the aiTemplates and such. It's been awhile so I forgot all the details. As it happens it appears the ...