Search found 480 matches

by BotHunter
Tue Jun 03, 2014 3:27 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1681955

Re: random stuff :)

Well that seemed to be a conversation ender. :D
by BotHunter
Fri May 30, 2014 3:07 pm
Forum: 1942 Modding Discussion
Topic: Area 51 mod bugs
Replies: 11
Views: 19916

Re: Area 51 mod bugs

Okay. I think I'll post the latest version here, but just not as a actual release. so people can work on it and find bugs ect... Sound good?
by BotHunter
Thu May 29, 2014 6:22 pm
Forum: 1942 Modding Discussion
Topic: Area 51 mod bugs
Replies: 11
Views: 19916

Re: Area 51 mod bugs

Right now what needs to be done most is maps. Which is what I'm working on. I Also think it would be nice if the tanks had more rate of fire at less damage. :D
by BotHunter
Wed May 28, 2014 8:08 pm
Forum: 1942 Modding Discussion
Topic: Area 51 mod bugs
Replies: 11
Views: 19916

Re: Area 52 mod bugs

Thanks!

*Phissst* Vilespring. Its Area51, Not Area52 :lol:
by BotHunter
Wed May 28, 2014 4:07 pm
Forum: 1942 Modding Discussion
Topic: Area 51 mod bugs
Replies: 11
Views: 19916

Re: Area 52 mod bugs

Hey guys!

Would you all mind posting the most crucial bug in Area51?
Thanks! :D
by BotHunter
Tue May 27, 2014 12:24 am
Forum: 1942 Modding Discussion
Topic: Area 51 mod bugs
Replies: 11
Views: 19916

Re: Area 52 mod bugs

Still debugging. Also I need to revise some of the maps. :D
I should be able to work on it tonight.
by BotHunter
Mon May 26, 2014 11:00 pm
Forum: 1942 Modding Discussion
Topic: battlefield 1942 wake demo
Replies: 24
Views: 52233

Re: battlefield 1942 wake demo

Ahh yes. I Hate Win7 for BF. :D

Is there any chance you could run the mod with the BF debugger? It would be really helpful. :)
by BotHunter
Sun May 25, 2014 4:45 pm
Forum: Mod Downloads
Topic: Operation Road Rage (for Desert Combat)
Replies: 12
Views: 40197

Re: Operation Road Rage (for Desert Combat)

You always have something up your sleeve :D
by BotHunter
Sat May 24, 2014 4:23 am
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1681955

Re: random stuff :)

@ ERYL. Try this in Rigidchips! // [RCD] Val { AILERON(default=0, min=-30, max=30, step=5) ELEVATOR(default=0, min=-30, max=30, step=5) PROP(default=0, min=-10000, max=500000, step=5000) RUDDER(default=0, min=-30, max=30, step=5) } Key { 0:ELEVATOR(step=5) 1:ELEVATOR(step=-5) 2:AILERON(step=5) 3:AIL...