Search found 40 matches
- Wed Apr 29, 2020 8:47 pm
- Forum: Off Topic
- Topic: My Confession (4/22/20)
- Replies: 3
- Views: 25332
Re: My Confession (4/22/20)
I am sorry for posting again (if I had been banned), but what does that poster mean? Does that mean I have to call that person on the poster??? :/
- Thu Apr 23, 2020 3:34 am
- Forum: Off Topic
- Topic: My Confession (4/22/20)
- Replies: 3
- Views: 25332
My Confession (4/22/20)
Pardon me, everyone. I know that it has been a long time since I lasted posted on these forums, but there is a reason I did not send any files related to my mod to anyone on these forums. I am sorry to be the one to tell all of you this, but the reason is because I had ported the standard mesh files...
- Sun Mar 20, 2016 8:56 pm
- Forum: 1942 Modding Discussion
- Topic: Problem with kit
- Replies: 2
- Views: 23449
Problem with kit
Excuse me, everyone. I am afraid I have a problem. I am using an iMac (with Mac OS X El Capitan installed on it), and I installed Battlefield 1942 and its expansion packs and MDT onto that computer with Wineskin Winery. I managed to install the Sten submachine gun and the Bren light machine gun into...
- Tue Jul 15, 2014 6:12 pm
- Forum: 1942 Modding Discussion
- Topic: One problem with Invasion of the Philippines
- Replies: 4
- Views: 11688
Re: One problem with Invasion of the Philippines
The map Invasion of the Philippines was not made with AI compatibility. There were no pathfinding/smallones files, conditions, prerequisites, etc. I got myself a version of this map with certain edits that allow a better flow through the map for bots. For example, between islands there are landbrid...
- Mon Jul 14, 2014 11:47 pm
- Forum: 1942 Modding Discussion
- Topic: One problem with Invasion of the Philippines
- Replies: 4
- Views: 11688
Re: One problem with Invasion of the Philippines
All right, I'll look into it. However, I wish to know what a "bot-map" is, just in case I forget. Thanks.Vilespring wrote:The reason is the map doesn't have a bot-map, so the bots have nothing to follow.
- Mon Jul 14, 2014 6:38 pm
- Forum: 1942 Modding Discussion
- Topic: One problem with Invasion of the Philippines
- Replies: 4
- Views: 11688
One problem with Invasion of the Philippines
Excuse me, guys. I have a problem with the Invasion of the Philippines map. As you know, I added Single-Player support, from BattleGroup42, for said map (I did that for my personal use only). The last time I mentioned this, I had problems with adding the AI capability to the PT boats, but this time,...
- Mon Jul 14, 2014 6:32 pm
- Forum: 1942 Modding Discussion
- Topic: How do I add the PT boats to Single Player?
- Replies: 3
- Views: 7404
Re: How do I add the PT boats to Single Player?
Best thing you can do is copy/paste the AI files from the landing craft (LCVP, Daihatsu) and edit them to work with the functions of the PT boats. Such as weaponry, steering, throttle, gunner rotations, etc. I'm back. I should let you know that I copied and pasted the AI files from both the Battleg...
- Tue Jul 08, 2014 12:50 am
- Forum: Make a Request!
- Topic: One map request
- Replies: 0
- Views: 7747
One map request
Excuse me, everyone. I have one request for those who are experts in modifying maps for Battlefield 1942. I am trying to add Single-player capability to the Operation Aberdeen map, just like I did for the Liberation of Caen map (I added, to the vanilla map, the single player files that were added, b...
- Tue Jul 08, 2014 12:39 am
- Forum: 1942 Modding Discussion
- Topic: My personal mod crashes to desktop
- Replies: 5
- Views: 10207
Re: My personal mod crashes to desktop
Well, freddy, what I meant was that whenever I start the debugger and load single-player maps on it, it crashes to desktop.
- Wed Jul 02, 2014 10:39 pm
- Forum: 1942 Modding Discussion
- Topic: My personal mod crashes to desktop
- Replies: 5
- Views: 10207
Re: My personal mod crashes to desktop
Well, what I have been meaning to say is that my mod crashes to desktop after loading it via the debugger, but in the nighttime hours of the morning, I discovered that my personal mod works properly through the normal, "GameSpy"-patched version of Battlefield 1942 , not through the debugge...